AH and just to have that voice that seems overwhelmed by a loud amount of people.
OK, first, just because something is popular opinion doesn't mean its correct or true, we would think the world is flat still if that were the case. SO actually sit and really think about it, critically, with some longer term thought. and we as humans sometimes really don't know what is best for ourselves.
Trading is not free, it comes with prices, prices many seem to not realize or understand Back in the day for trade was the social aspect, everything else about trade is a negative, whether conscious or subconsciously. It was meant for more occasional and direct discussion in chat and forums to find a trade, it was to keep the bar of effort to trade high so we don't stop playing and encourage community interaction, unless the value of time spent to make the trade was worth it. hideout gameplay is not gameplay. but players pressed to make it more convenient while not understand the price of that, and forced ggg hands to have to make a choice to enable a trade site or banning players using the 3rd party app (procurement) that auto posts to forums and all that presenting a risk. being gigachads they chose to make the site, but behind that rarity gets adjusted, which has been said many times. players seem to lack the understanding that trade means rarity increases. IE if you can trade, then the rarity of powerful items needs to be higher the more convenient that trade the higher that rarity needs to go. it also affects determinant crafting in the same sense. the more convenient trading the less we can have determinant crafting. you CAN'T have both. Trade increases the mentality of divs/hour game play, where players only care to maximize divs per hour making drops a waste of time to pick up, when in reality if trade was much more inconvenient that same player would have more fun finding cool items. It means players don't use crafting currency because why gamba when i can buy the item made/dropped already with 0 risk. slamming items guilt free is infinitely more fun when you don't feel that its just hurting the divs/hr to your next bought overpowered perfect rolled item, and well you could craft with more determinant mean if trade was a thing. divs/hour game play means builds and their relative viability is measure on this, if its fun to play? doesn't matter its gotta be max divs/hr and then acts as a perpetual loop pushing what are fun and perfectly viable builds into oblivion. it makes trivializing the game infinity easier and hurts time spent in the game per league overall therefore potentially less mtx bought to support your favourite game. it allows the creation of all those bad irl things i don't want to mention having business and the easier it is the easier for them. undermining the legitimacy of any achievement because who knows.vague on purpose here. for me, personally, i play both trade and SSF, I learnt years ago limiting your trading for very specific build enablers only makes the game infinitely more fun, the best decision i ever made was to so f div/hr game play, there are so many more layers of fun when you don't limit to just whats efficient div/hr. an AH will affect rarity, for me, the price to rarity will be too much, I'm almost certain i would likely just quit the game if AH was added. it would make it compulsory to engage with due to how rarity and crafting will need to be adjusted. right now, trade site is a balanced spot where players can engage occasionally and still be fine and it will cement div/hr gameplay as required to progress and that is a massive L. anyway, just putting it up there, maybe more like me feeling like we be ignored so defs say something if think AH is bad for the game and speak up. and maybe i got real lucky and changed a mind or 2. Last bumped on Feb 2, 2025, 6:25:21 PM
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In reality, even in the trading league, you can spend about 20 divines total on a build and be able to complete near all of the content within the endgame if you have prior knowledge of the boss encounters and efficient farming methods. Trading mostly exists to both provide a convenience in procuring specific items and for pushing your character's abilities to the limit. Right now it's already illogical to gamba on a lot of items when you can just buy them for a mirror + a fee versus it could cost you 8,000+ divines to craft an ideal weapon for example. An auction house definitely needs to be added for some items such as precursor tablets, waystones, etc. because I should not have to whisper 15-20 people to obtain a ritual precursor tablet with omen % chance on it because 20-30 people are 24/7 price fixing those items for a 20-30 exalt profit per. It becomes exhausting when you have to acquire a high delirious % waystone, a waystone with high % dop chance, or even just a basic Tier 16 map for various reasons and doing so takes longer then the map will. It's also a huge issue that transactions that both parties want to occur are not occurring because for the seller who may be mid-breach/mid-boss/just want to be able to sleep at night, even though they want to sell an item at a particular price and the buyer wants to buy that item at that particular price the opportunity cost of leaving your current farm outweighs leaving to make that transaction occur. It is a quality of life feature above all else, I don't think it will have any of the impacts you are suggesting. And most people thinking it will somehow severely affect them often times don't conduct enough trade to truly understand how it all affects the economy.
Last edited by Vivatrex#2292 on Feb 2, 2025, 4:58:21 PM
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" did you read at all? completely missed the point. and 100% adamantly disagree with everything you just said |
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