Yet another thread of feedback after playing X00 hours of POE2 early access

This is what I've seen as someone who didn't play the first game and approached each of the game's facets in a way that made sense to me at the time - not saying I did anything "right" or the way it should be played - just what I did in response to the problems and opportunities the game presented me with. All the negative stuff after the joy of playing through a campaign that pushed back nicely and made me rethink what I was doing and how I was doing it in just the right measure to never feel too frustrating and usually feel rewarding:

Trade.
Trade feels way off in multiple ways.

Upgrades come far too easily and are therefore never enjoyable in the way they should be by being earned. It's wild. Honestly shocking. The whole point of these games for me is finding good stuff and becoming a bit stronger, growing, gaining steady but noticeable progress. It's like running an ultra, one step at a time with a formidable even overbearing task ahead, but one I know I can overcome if I keep my head down and work with what I've got. I might not be enjoying every single one of these steps, but unless I take a wrong turn everything I do is progress and that feels good. There are many smaller goals along the way but reaching the final destination, that achievement, feels all that much more sweeter when I arrive. If I fail along the way, I regroup, rethink and go again in the next race/build. Not here. Not in this game. I'm a few hours in to the race, feeling my way in, getting into a nice rhythm, but at the first checkpoint there's a guy selling steroids and amphetamines for pennies. Everyone's about to cheat their way to the next milestone instead of earning it. It feels dirty and self-defeating. Cheap. As soon as I engaged with trade as a buyer, everything came too easily and any meaningful and enjoyable gameplay also went out of the window. From steady, careful, engaging play throughout the campaign to zoom and boom auto-battler clicker nonsense.

The archaic trade implementation hugely favours no-lifers, scammers and PC players in general. It has as much meaningful and welcome person-to-person interaction as a fart in an elevator. It feels hugely out of place.

Items.
The whole way items drop and you work with them feels off. Tons of stuff on the ground, so what to do with it all? Let's figure it out...

* Initial solution - Hoover it up, teleport to town, scrap it into fractions of currency. Soon gets boring and question why I'm even playing.
* Revised solution - Auto-filter it out, just ignore all the stuff in favour of physically smaller items that fit easier into the inventory and can be exchanged automatically with the nice lady in the hideout. Better efficiency for earning currency, but still... why am I hoarding this junk?
* The alternative - Manually filter, find good candidates for crafting, spend currency to roll the dice. Never, not once, not ever, resulted in anything better than I could have acquired by pinging someone on an external website and giving them the currency instead. Truly awful.

End game.
The whole end game set up with the juddery, broken world map is surely way off what a final product should be offering. Hopefully just 100% placeholder because it's boring, buggy and not compelling whatsoever.
* Doryani wants me to do 10 tier 1 levels. I'm on console. I never played POE1. I have no idea what all these icons mean because I cannot access the tool tips. Time to jump in at the deep end, play and learn...
* Doryani wants me to do 10 tier 2 levels. Didn't see that coming! I know what some of the icons mean now so I can avoid pitfalls and try to make life easier for myself.
* Doryani wants me to.... zzzz.
* Several weeks later... oh I've collected 300 of these things so can make a thing and put it in the thing and go do a... oh, I'm dead. Suppose I better go collect 300 more things and try again. Not sure how to put this politely - simply eff that for a game of soldiers.

Console player experience
It's a 3rd rate experience. Nowhere near good enough on multiple fronts.
* Inaccessible end game tool tips.
* Inconsistent and conflicting interactions.
* Hugely compromised trade mechanics and effectiveness.
* Bizarre auto-targeting that at times believes it actively knows better about what I intend than I do myself apparently, urging me to instead lean into spamming skills that just delete everything everywhere. Boring.
* Huge non-adjustable deadzone on aiming stick that makes playing for someone like myself with restricted mobility in my right thumb especially problematic. Might just be a me thing.

Multiplayer
* Heightens issues with lag spikes, rubber-banding etc.
* At all times presents a similar experience to enduring the very worst examples of unresponsive PS3 games on a first gen LCD panel... move stick, release, wait for character on screen to move accordingly in response - not the experience I'm expecting from around £4k worth of TV and console.

Despite all that I love the game and have played around 600 hours. Just won't be going back for more any time soon until a lot of that is remedied, but I'll still keep following the progress in hope.
Last bumped on Feb 2, 2025, 12:55:19 PM

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