Tonhão's Bug Report #10 - Xbox - Endgame
Platform: Xbox Series X
Language: Brazilian Portuguese Class: Chad Titan Patch: 0.1.1 Bugs Can't Take Any Chances - It is not possible to use a Chance Orb on a normal Prismatic Ring. - It is not possible to use a Chance Orb on a normal Utility Belt. - It is not possible to use a Chance Orb on a normal Double Belt. Afflictions and Blessings in Sehkemas - Afflictions and blessings are no longer displayed when received. This bug was introduced in patch 0.1.1. Relic Reforging - It is not possible to reforge relics that occupy more than two horizontal tiles. Skill Gems - Pressing R no longer displays the benefits of increasing gem quality. Timer for Breach Maps - Breach maps do not show a timer after the breach is activated. Spirit Limit Breaker - There is a bug in spirit allocation concerning weapon sets. If a player equips items that grant spirit, then switches to a secondary weapon set and activates spirit-dependent buffs, those buffs remain active even after switching back to the first weapon set and unequipping spirit-granting items. This allows the player to maintain buffs despite having less spirit than required, creating an unintended advantage. Chest Interaction - When viewing gear stored in the chest and pressing L to see detailed properties, the search field opens instead. - Mod tiers numbers are not correctly displayed when holding L. Runes in the Currency Tab - It is not possible to insert a rune into an item if the item is in the center slot of the currency tab. Visual Glitch in "Podridão" - While exploring a "Podridão" map in a Forest Biome, a persistent illumination effect glitch appeared between the health pool and the action bar on the lower left side of the screen. - The first instance occurred when an exploding mushroom (part of the environment, not a mob ability) triggered, leaving behind a yellow/golden glow that remained stuck on the UI. - The second instance happened after opening a safe (cofre), which spawned a chaos trap that released spiraling chaos energy balls. Once the trap disappeared, a purple glow remained fixed on the screen. - Both glows did not appear in a circular shape but instead formed a gradient bar that stretched between the health pool and the action bar. - The effects persisted when moving around the screen but disappeared after opening a portal. - Additional Details: A similar effect occurred in the beach map, but this time on the right side of the screen. I think a rare monster with the magma barrier modifier triggered it. Visual Glitch on Towers in the Forest Biome - When approaching certain sections of towers from the southeast or southwest, the large bird enemy may trigger incorrectly. Instead of jumping from the outer wall into the arena as expected, the bird will momentarily blink inside the tower and walk toward the player for 1 to 2 seconds before disappearing. After that, the correct jump animation will trigger, placing the bird directly on top of the player. - This issue seems to occur when the bird is positioned on the south side of the tower. The problem was first noticed during the campaign, but it is unclear whether it was previously reported. - Steps to reproduce: 1. Enter a tower area within the forest biome. 2. Approach the section from the southeast or southwest. 3. Observe the large bird’s movement — if the glitch occurs, it will teleport inside the tower and walk toward you briefly before vanishing and reappearing with the correct jump animation. 4. The issue is more frequent when two birds are initially positioned on the southern side of the tower. Performance Issues - FPS drops when loading maps. It's necessary to wait around 10 to 15 seconds for everything to become smooth again (this is after the loading screen, when you can already interact with your character) - Environments with effects like rain have worse performance. Titan's Inventory Issues Scrolls of Wisdom - If an unidentified item is stored in either the standard inventory or the Titan's extended inventory, and Scrolls of Wisdom are in the Titan's extended inventory, pressing X to identify the item does not work. - Moving the Scrolls to the standard inventory allows the item to be identified normally. Waystone - It is not possible to add a Waystone to the Atlas by pressing X if it is stored in the Titan's extra storage space. The same issue occurs with Ultimatum Coins ("Ultimato talhado"). Moving Relics - It is not possible to move a relic to the relics chest using the Y button if the relic is stored in the Titan's extended inventory. Hideout Missing High Priest in "Peak of Salvation" - The High Priest is not visible in the "Peak of Salvation" hideout (at least when doing maps solo), which is actually good for him because I want to punch him in the face. Immovable Object - After placing the "Twilight Tree" object in the Peak of Salvation hideout, it cannot be moved or removed due to it becoming unselectable. The stone structure surrounding the tree prevents reaching the selection radius needed to interact with it. I think portal device has the same issue. Feature requests Shortcut to Sehkemas - There should be a shortcut on the map to travel directly to the Trials of Sehkemas, similar to the Temple of Chaos. Punch the High Priest - There should be an option to punch the High Priest at the Peak of Salvation hideout in the face and throw him off the cliff. If he's going to mock me after I just lost a juiced tier XV waystone, he should at least be prepared to face the consequences. ("It SeEmS wE nEeD tO wAiT a LiTtLe LoNgEr FoR sAlVaTiOn ThEn.", and it seems you'll need to learn to swim, sassy-ass bitch.) Dynamic Background for Xbox - Please release a dynamic background/wallpaper for the Xbox home screen. Diablo has one, and even Avowed, yet THE BEST ARPG EVER MADE does not? - A suggested theme: Oghann, depicted in first-person Exiled POV, standing front and center, looking directly at the viewer in wolf form. As he retreats into the fog, his red glowing eyes linger menacingly, leaving behind an eerie silhouette. OR it could be the Exiled and my waifu, Asala, riding a Rhoa into the sunset toward Canterbury to buy a farm and start a family. PoE2 Theme for Opera GX - An official theme would be amazing. Tradeable Uncut Gemstones - Uncut gemstones should be tradeable with Alva, Finn, and Risu. Dedicated Tab for Runes and Expeditions - A separate tab for runes, soul cores, and Expedition things would help with inventory management. Permanent Map Markers - Altars, breaches, essences, safes and rituals should remain visible on the map after being discovered to reduce backtracking Marker for Augury (Presságio) - Each lever in Augury should have a marker. Skin request: Please develop a skin for two-handed maces. The skin is based on the Cleric's Bell Back Attachment, it's essentially a bell on a stick, think of a handbell, but bigger. It should reverberate when hitting enemies. And since we are fighting in the past to free Wraeclast from chaos, it should be named "The ding-dong of liberation". Translation Issues Translation Issue: "Desgosto" vs "Nojo" - The distilled emotion "Desgosto" is translated as "Nojo" in the passive tree, which may confuse players as two different words refer to the same item. Alva's Gamble Translation Issue - The option to access Alva's gamble shop is not translated into Brazilian Portuguese. It currently displays "Buy or Sell items" instead of the correct translation. Miscellaneous - Waypoint displaced: In the "Fontes Vaporizantes" map, the initial waypoint is misplaced inside the vegetation. - HOW DO I TURN THAT OFF?!?!?: Sometimes, after killing a rare monster quickly, the controller vibration remains stuck. Turning it off via the console menu or removing the batteries does not fix it. However, opening the in-game menu (inventory or skill tree) stops the vibration. (I'm not judging though, maybe that's not a bug, it's a feature, some people may like it.) - Buggy map loading: When opening the campaign map, only waypoints and bosses appear initially, with the full map loading afterward (introduced in patch 0.1.1). - Doryani dialogue typo: A leading space exists in the second paragraph of Doryani's "Estabilidade" speech (given to you after you finish all tier XV waystones). - Mobs missing heavy stun animations: Blood elementals, chaos demons, caged skeletons (the ones that spin to attack), and Vaal factory robots lack proper heavy stun animations. - Items drop to the ground when trying to add them to the chest outside of the hideout or towns (sehkemas, trial of chaos, etc). Laziness toke the best of me — this could have been submitted one week ago. Actually, I was playing PoE2, so it's your fault ¯\_(ツ)_/¯ Ps: The Eldritch Royalty Armour Pack is gorgeous! Great work! Last edited by alfarichard#8779 on Feb 2, 2025, 2:26:27 AM Last bumped on Feb 2, 2025, 1:19:36 AM
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