Axe the Uncut Gem system! Monsters drop tiered Skill/Support/Spirit 'Points' instead! (UI Images)

Monsters should drop tiered Skill, Support, and Spirit 'Points' where those points are automatically sent to the corresponding tiered Skill 'type' to be spent with two options: 'Engrave' or 'Upgrade' upon clicking on a chosen Skill.

Summary:

The implementation of Skill, Support, and Spirit 'Points' as a drop (that then goes to the corresponding window where all the Skills are) will be a much more streamlined, easier-to-use, and clutter-free system.

The new Skill system here will work the same as the old. The only difference is it will not require players to have to find and right-click on 'Uncut Gems' in their Inventory or Stash to open the Skills window by using the Uncut Gems.

Gems will then be replaced with 'Points' and they will be much easier to use.

Here is what the new system will look like:

In Full Use (zoom in on your browser)

I should have capitalized the letters of the categories so they're easier to see.

Note: The way players will know what Points they can spend on whatever 'Tier' is when the Tier icon is highlighted bright yellow. Otherwise, there can be a 'Point' counter for each Tier category in the corner that runs down the window.


Subcategories (for Skills, Supports, and Persistent Buffs)

Note: Clicking on each subcategory will bring up the window for those categories!



Location of Skills Points (with the corresponding 'Gem' icon intact)



Overall, the current (old) Skill system is superfluous, an eyesore, and it clutters.

Start of game - Tutorial 'tips' will have to change to explain the new system for beginners:

The same way when players level up and receive an additional Skill Tree Point to spend (where there is a button to click on), the same thing will happen when players receive Skill/Support/Spirit 'Points' with a button to click on. This will give players a heads-up to spend those points on the go.

There is also no Hotkey to open the Skills window unless you actually use an 'Uncut Gem'. There will need to be one.


Please support. Thank you :)
HeavyMetalGear
When game developers ignore the criticism that would improve their game, the game fails.
Just because a game receives a great amount of praise vs. only a small amount of criticism
does not mean to call it a day and make a foolish misplaced assumption that it is perfect.
(me)
Last edited by HeavyMetalGear#2712 on Jan 29, 2025, 11:10:01 PM
Last bumped on Jan 29, 2025, 10:39:11 PM

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