Certain enemies completely ignore my minions and it feels BAD.
The most egregious examples off the top of my head are;
1. "Revives Minions" minions of rare enemies. These can and will hyper-fixate on you and they move too fast. Each and every single time I encounter these they will completely ignore everything on the screen, all 24 of my Bone Scorpions, 10 of my Zombies and 17 of my Skeletons and Hellhound. Not one of my minions is capable of pulling aggro of these enemies away from me. It has to be a bug. If it's not, it HAS to change. These enemies also move too fast, and can instantly-revive when literally across the entire map away from their "master". Terrible. I've become stuck for up to 3+ minutes at a time sometimes because of the bad combo of mods on a rare, in a position that's very difficult for me to get to, as my minions kill the rares minions over and over and over and over and over while I do chip-damage to the rare and EVENTUALLY kill it. Proposed changes to this enemy type: A) Set a distance that the rare minions can revive from. If you're too far away, they stop reviving. When you return to fight the rare, they revive again. B) Stop these enemies from hyper-fixating on the player and allow them to stop and fight my minions as an Infernalist. 2. Coalesced Corruption. Wow this is HORRIBLE. As one of the only ways to guarantee a +1 level to the monsters in a map, which is ESSENTIAL for progressing 90+, these enemies have the exact same bugged feeling behaviour as rare-minions. Whenever they spawn they will immediately hyper-fixate on the player and also ignore all minions. They push through a huge wave of minions when they should get stuck and fight. They move too fast and attack too fast and hit too hard. At 75% resistances with 25% block, 6k eHP, 50% chaos resistance and all the aforementioned minions, 3-4 hits from these enemies at once, which they do way too fast and will lunge at you to do, is enough to kill you. Proposed changes; 1. Lower the movement speed and attack speed by Coalesced Corruption enemies by -20% or so. 2. Stop these enemies from ignoring ALL player minions just to attack the player with extreme aggression. Big takeaway: Most of the enemies in endgame feel like complete shit to fight. On the one hand, I like the campaign and think it has fantastic pacing. On the other, every enemy in endgame is clearly way too fast and too potent and completely invalidates the "slower, more calculated" gameplay. For things like I have mentioned in this thread, the ONLY counterplay is insane damage so that you kill them before you even notice that this is what they're doing. The actual *design* of these enemies is quite literally antithetical to the stated game philosophy. Having these enemies in their current state actually directly counters and invalidates many non-1 button screen clear builds. Extremely disappointing and frustrating experience. EDIT: Oh, and, pretty shit house that these enemy types can push through a huge screen worth of my minions just to attack me, but my skeletons cannot push anything at all ever and get stuck on things like hallways, doorways, angles and rocks. Wtf? EDIT2: You know what I'm so pissed off I want to mention that it's also complete bullshit that we're not even in the actual official release of the game and there's also so much screen clutter in basic endgame that it's impossible to tell what you're looking at half the time. I don't need to see ELECTRICITY ELECTRICITY ELECTRICITY to know that I'm shocked. There are 1 billion other ways to convey this information to the player. On top of that, my obnoxious shock effect on my own character is so obscenely visually grotesque that it completely obscures things like Lightning Bolts being telegraphed underneath me. If anyone's seen the excellent film "Grandma's Boy" there's a joke about "rendering the 'elves' into different colours on different levels" in the movie so that players don't get confused, as they're working on a videogame in the film. I'm so reminded of this exact scene and several others when I encounter these bizarre, fundamentally stupid design decisions in PoE 2. "Did JP the robot make this?" I ask myself, as a coalesced corruption I couldn't see destroys me, stealing hours of my time in the form of a waystone, resources to juice said waystone, map node with bonuses and my XP loss is taken away arbitrarily by things that are fundamentally rock-paper-scissors feeling losses, all because my skeleton bomb throwing minions are themselves making huge obnoxious explosion effects that cover up the forming coalesced demon entities. "Maybe I'll get rid of these skeletons, too visually obscuring" I say, as I notice my damage drop so tremendously that I fail to kill the coalesced demons fast enough and now they push through all my mobs and kill me. I can't efficiently change my build up very well because skill gems are so punishingly locked, so I would have to completely change how all my skeletons work just to change which skeletons I'm using. Yeah, I could go on. I guess we won't get any balance updates for 4 more months though because that might invalidate 1 random guys build that he made so 99.999% of players just need to suffer until the devs decide it's an "appropriate time" to make changes. Is PoE 2 a larp? Am I on a hidden camera show? Because I feel like I'm being taken for a fool. Last edited by GnMQDMLmWZ#3336 on Jan 29, 2025, 12:59:59 PM Last bumped on Jan 29, 2025, 12:51:05 PM
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