My biggest concern with POE2

After playing the EA for a little over 1 month and after seeing most of the recent videos of the top payers comments for the fundamental issues they have with the game I feel like there is one big problem that everyone is missing.

It seems that the lessons learnt from POE1 were ignored in POE2...

Melee feels clunky to play and has a lot of clearing issues in POE1 - it is even worse in POE2 (if you don't count herald of ice of course).
Visual clarity was a huge problem for years in POE1 - it is the same if not worse in POE2.
Rolling an affix with 25 wight on an item is tedious because it takes 2k+ alts spamming in POE1 - now you have to pickup a metric ton of white items in POE2 to transmute/essence them.
Mobs with block/doge feel bad because there is always 2-3 left from the pack - they are back in POE2...
This might be a controversial one but the campaign feels way worse too. It is a never ending lever pulling core finding/placing snooze fest. Some of the skills require level so high you basically are done with it before you can use them. For something that is marketed as next-generation ARPG it is incredibly disappointing.

I hope I'm wrong but the future doesn't look bright for POE at all...

Last bumped on Jan 29, 2025, 11:11:36 AM

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