Trade And Craft

Good day.

Since crafting requires "Normal" rarity items.
There are a lot of these items needed.
According to preliminary calculations, 200-500 pieces are needed to obtain the necessary characteristics.
It is very inconvenient to collect them from players, because each player on the trade has from 1 to 5 pieces.
That is, on average, I need to make 100-200 trades to collect the right amount of the right level.

Therefore, I suggest adding such "Normal" rarity items, indicating the level of the item, to the currency exchange.

Positive:
1. less server load, no need to connect with every player
2. Less time for shopping and therefore less time for crafting itself.
3. The currency will become more in demand as easier crafting will attract new players.

Negative:
1. The value of a "Normal" rarity drop will increase, while the value of a drop of another rarity will drop significantly.
You can try to offset this with more in-demand stats on the drop.

What do you think about it?
Thank You.
Last bumped on Jan 29, 2025, 7:24:29 AM
If we take the time needed for currency market:
Item market - in 10 years.

Now, go.

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