You made the Campaign bosses infuriatingly unfun in this patch

Tell me how this works to make your game better: you make the campaign bosses, not have new attacks or mechanics, but instead you make them move around and attack you so fast and summon a massive horde of extra mobs the player needs to deal with while being assaulted by the boss simultaneously, in order to make the game incredibly frustrating and unfun to play so that it's harder.

At first I thought the Chimera was the worst boss in the game because of how annoyingly fast he jumps around, flies away, flies on top of you. Now every boss is the Chimera.
Last bumped on Jan 29, 2025, 1:52:19 AM
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Tell me how this works to make your game better: you make the campaign bosses, not have new attacks or mechanics, but instead you make them move around and attack you so fast and summon a massive horde of extra mobs the player needs to deal with while being assaulted by the boss simultaneously, in order to make the game incredibly frustrating and unfun to play so that it's harder.

At first I thought the Chimera was the worst boss in the game because of how annoyingly fast he jumps around, flies away, flies on top of you. Now every boss is the Chimera.


I had a similar thought earlier, as I was getting swarmed by the Hyenas during the first act 2 boss fight, right after you kill the act 1 END boss fight, you have to again fight another boss, brutal right? Anyways I got swarmed by hyenas and subsequently couldn't dodge his 1 hit telegraphed attack, and I died.

The reality is however, 'cheesing' the player is really one of the only ways to make it a fair fight, hear me out...

We as players have frankly gotten so damn good at playing games, that short of integrating A.I. into a boss fight to make each encounter unique, the developers will never be able to beat the players in a fair fight. This is why developers do things like throw a million monsters in front of you and if you're not playing a meta build, sometimes the stars won't align in your favor and as you try to roll out of the way of a 1 hit kill ability, you instead roll into some mobs and feel bad and feel like the game is cheap. Well like I said, it's supposed to be cheap or these fights would be too easy.
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Nonsec23#1498 wrote:

I had a similar thought earlier, as I was getting swarmed by the Hyenas during the first act 2 boss fight, right after you kill the act 1 END boss fight, you have to again fight another boss, brutal right? Anyways I got swarmed by hyenas and subsequently couldn't dodge his 1 hit telegraphed attack, and I died.

The reality is however, 'cheesing' the player is really one of the only ways to make it a fair fight, hear me out...

We as players have frankly gotten so damn good at playing games, that short of integrating A.I. into a boss fight to make each encounter unique, the developers will never be able to beat the players in a fair fight. This is why developers do things like throw a million monsters in front of you and if you're not playing a meta build, sometimes the stars won't align in your favor and as you try to roll out of the way of a 1 hit kill ability, you instead roll into some mobs and feel bad and feel like the game is cheap. Well like I said, it's supposed to be cheap or these fights would be too easy.


I don't think your philosophy on this is solid enough to justify making normal difficulty bosses annoying. More speed and stats is a very cheap and uncreative way to make a game difficult, because it does not make the player need to learn any kind of skill besides just acting faster. I don't think players get better at games overall unless the only game you are referring to is to play the same game (path of exile) for hundreds of hours. This is not the majority of players... If I am playing a strategy game or even a different action game, those skills will not translate over to a game like poe. The only thing that might is better reactions on button or key presses. Again, I don't think it's a good argument, but it is if the only game you really care about playing is poe.

If GGG is reading this, I suggest going back to what was before this patch, at least for the normal difficulty campaign.

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