Geonor Needs Rebalancing
Requiem on high is a is a problematic mechanic and does not allow for any actual gameplay. It is simply a question of whether or not the game is going to RNG you to death or not. It hits you once, stun locks you, and then hits you again to kill. It might as well be a oneshot mechanic. A simple fix to this would be to give another 0.3 to 0.5 seconds delay before the strike. This would allow for a reasonable response time from players stuck in an animation or condensed (multiple lasers close together) lasers preventing escape opportunities.
*Edited to remove some of the emotion from the original post. Last edited by PestilentStoic#8729 on Jan 28, 2025, 7:03:48 PM Last bumped on Jan 28, 2025, 6:06:48 PM
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" this i actually agree, if we had control over charm effect we could get out of it but we don't so the result is as you described. |
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