Had some fun early on...
but honestly tired of this idea of an "ARPG" where it's about gambling through use of currencies rather than actual good item drops.
Games just feel more epic when an amazing piece of gear drops from a monster. As if that item had a story behind it. If the majority of worn gear is self crafted then it doesn't hold the same story value. "This one time I pulled the slot machine lever enough times that I finally got a good thing" doesn't really resonate that well. Last bumped on Jan 28, 2025, 1:58:45 PM
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