Suggestion: Ability to disable a map in the Atlas !
With an infinite atlas, we will end up with a lot of maps that we will never play!
Generally, when I find a good area I usually capture all the towers around, then "remove" all unwanted maps before adding a tablet to the towers. By removing I mean either play the map or mark it as "Attempted" by launching the map then abandon it. So it would be nice if we can achieve that in a more simple way: - Ability to mark a connected map as "Disabled", if enabled again it will lose all bonuses like an attempted map. - We also need a visual indicator for attempted maps (make them orange for exemple) the same goes for towers without tablets. This could be a good QoL enhancement! Keep up the good works ! Have fun all ! Last bumped on Jan 27, 2025, 4:58:24 PM
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The problem it's you because instead of asking to rework the end game you want them to apply band aid fixes.
That's how they came up with "kill all rares in the map" for completion: to save a garbage system from its flaws. |
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" There is too much anger in the forum right now! you guys need to calm down! You need to understand something important: GGG is sharing THEIR vision of the game and you want to impose YOURS! you need to be open minded. GGG have proven in the past that they will stand their ground on many points (like the auction house for exemple) they have a vision for the game and they want to keep it. So either you give it a try, or you keep thinking that your vision is the only right vision to have! Personally, there is some aspects that I don't like in the game, but there is a lot of things that I do like, A good challenge for exmeple, because it all come to one thing: can you deal with it or not? If not then maybe the game isn't for you. But if you do, you will find that there is a lot of satisfaction to have in succeeding in a good challenge! |
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