Remove or Rework heralds, explosions = poor gameplay

I had to write that down, it kept bothering me

It's obvious to me, but it doesn't seem obvious to your developpers

They should not be a "clear" fix for builds, they should not "explode packs"

This leads to poor gameplay

This leads to your developers not coming up with interesting skill mechanics instead

You should create skills with more reach, it'll enrich your gameplay

As opposed to "what's the best way to trigger explosions" kind of a$$ gameplay

Thanks for listening to my yet another TED talk, i have more planned

bye
Last bumped on Jan 27, 2025, 5:31:52 PM
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ryuukk33#4998 wrote:
I had to write that down, it kept bothering me

It's obvious to me, but it doesn't seem obvious to your developpers

They should not be a "clear" fix for builds, they should not "explode packs"

This leads to poor gameplay

This leads to your developers not coming up with interesting skill mechanics instead

You should create skills with more reach, it'll enrich your gameplay

As opposed to "what's the best way to trigger explosions" kind of a$$ gameplay

Thanks for listening to my yet another TED talk, i have more planned

bye


I have one question for you:

Explosions?
Ain't my fault if GGG can't create an interesting combat system that doesn't resolve around explosions

Are you not playing the new PoE 1 league?


Path of Exile 1: PoE2LUL




If I wanted death pops as my core game-play I would play Bloons Tower Defense 6 and pop balloons...

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