Remove or Rework heralds, explosions = poor gameplay
I had to write that down, it kept bothering me
It's obvious to me, but it doesn't seem obvious to your developpers They should not be a "clear" fix for builds, they should not "explode packs" This leads to poor gameplay This leads to your developers not coming up with interesting skill mechanics instead You should create skills with more reach, it'll enrich your gameplay As opposed to "what's the best way to trigger explosions" kind of a$$ gameplay Thanks for listening to my yet another TED talk, i have more planned bye Last bumped on Jan 27, 2025, 5:31:52 PM
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" I have one question for you: Explosions? |
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Ain't my fault if GGG can't create an interesting combat system that doesn't resolve around explosions
Are you not playing the new PoE 1 league? Path of Exile 1: PoE2LUL |
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If I wanted death pops as my core game-play I would play Bloons Tower Defense 6 and pop balloons...
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