Improvement suggestions
Just a few suggestions.
1) Level 82+ items should not roll the bottom 25/50% of the tier list, this "tier 6-7-8" garbage is literally nonsense. Just got another 4 x lowest tier affix "rare" off a "tier 7" for the Nth time. It is a lie to make you ID garbage or doesn't work. 2) Increase character inventory size by x 2 or reduce the size of certain items to less than half your inventory. I would even dish out $$$$ for a rucksack x2. 3) Remove wisdom scrolls, just have stuff ID on drop except the uniques....you know those things you already ID by not picking them up at a glance. You are just wasting the players time. 4) Have an option to automatically pickup EVERYTHING craft related and maps above 14 etc. 5) Stop currency bots/traders. You can literally see them with 154 mirrors. This is a game not the NY stock exchange for POE currency seller websites. 6) Limit item flippers by forcing them to keep the item for 7 days OR until they craft on it. 7) Instead of "on death" one shots, how about on death stun, shock or freeze? 8) Going back to 1, remove the absolute necessity to have + level to all "current skill used" gems on every relevant item. Basically the current item meta is utterly static in that you need rarity, life/mana, resistances AND + gem levels. Without determinate crafting outside of 15 div ritual whatsyathings crafting is horrendous. Pretty weird with 900 "crafting" currencies on realease. So far POE 2 is POE 1 with slightly different gem mechanics and a 1 inch dodge roll that doesn't work. Looks nice though unless you have a cpu/ssd bottleneck caused by a anything less than PCIe 4.0 SSD @ 5Gb/s then you will stutter and die. I have 2 pc's 1 AMD/Intel and 1 Intel/nvidia, the amd/intel config is basically unplayable when mechanics are activating. That's about all I can think of atm. QoL mostly. Last bumped on Jan 27, 2025, 12:53:31 PM
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