Map death = time out = no fun = group jumping

The only real issue I have with death in maps is that you basically get a time out unless you jump to another group. Since no one wants a time out, there is lots of group jumping. This creates a terrible experience for group play.

Maybe allow players 1 entrance to a map, but can accumulate additional entrances on map completion that carry over from previous maps, maybe stacking to 3 or something. This way players that join a group midway through can always have a portal into a map.

There are lots of solutions but please don’t give “time outs” in a game…
Last bumped on Jan 27, 2025, 12:48:18 PM

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