Multi weapon build input
I started a ranger because I don't really see a better or worse poor boy option but I wanna build a melee and ranged swap build. I noticed a lot of defensive nodes that sorta break the two or you can jump with a couple attribute points. I REALLY want daggers or swords and to do something like a shoot far away but stab at the rares type thing. Huntress had a super interesting split in the tree but shadow seems way less focused on similar. Maybe elemental damage can make up for it. The future Templar section does however look super interesting for my spell blade mixed class idea especially if minions are included. I guess what I'm trying to say is it would be awesome to make cool ass multi purpose builds work better. For minions spirit is super limiting for what you can do yourself and otherwise projectile vs melee damage is hard to make jive. I think it would be super fun vs the one shot builds and maybe help make the path generic enough but also suggestive of intentions to see what we can do with it. Bow monks and staff rangers are rad but I want slightly out of class choices for ranged vs close other than shooting through firewall.
Last bumped on Jan 27, 2025, 3:40:07 AM
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