Rarity of item have too much impact

Its is truly a get more win more kind of stat... to a point that is ridiculous


Doing a juiced up t15 map corrupted and all i would usually get 0-3 exalted and wasnt garantied to get the waytstones to keep playing t15 (t13-14 and 15, or many low level waystone)

After 200hours that pitifull drop...
Had to sell blacksmith, artificer, etcher and armour improvment ressource to buy exalted to trade for gear...

Now with around 100+ MFI commonly find 6-9 exalted and easily the waystone needed to stay around T14-15...
And commonly now see tier1 and higher gear...

That is insane!!!


+100% rarity give like 300% more items///
Last edited by Kanjejou#7620 on Jan 26, 2025, 10:06:10 PM
Last bumped on Jan 27, 2025, 5:28:11 PM
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Kanjejou#7620 wrote:
Its is truly a get more win more kind of stat... to a point that is ridiculous


Doing a juiced up t15 map corrupted and all i would usually get 0-3 exalted and wasnt garantied to get the waytstones to keep playing t15 (t13-14 and 15, or many low level waystone)

After 200hours that pitifull drop...
Had to sell blacksmith, artificer, etcher and armour improvment ressource to buy exalted to trade for gear...

Now with around 100+ MFI commonly find 6-9 exalted and easily the waystone needed to stay around T14-15...
And commonly now see tier1 and higher gear...

That is insane!!!


+100% rarity give like 300% more items///


I mean, yes, but a direct consequence of that for trade league is that divines have shot up in price because of the availability of exalts since 0.1.1
Is it reaaaaaaally that good considering item rarity also seems to have diminishing returns around 100.

Its a god-send for me as a SSF player, but it looks like many people are unhappy with the aftermath.
(which I also think wont be an issue anyway long-term since of course adding extra drops to an already established market that was obsessed with item rarity would lead to the current scenario)
The market is already fucked. Most item are priced out of reach of common player so destroying it a bit more or less will only hurt/ annoy super well geared/rich player ,to make the common player able to enjoy the mid game content (i don't consider basic mapping and looting as engame content, you arrive there very fast, only maybe pinacle bosses and hunting crisis fragments).

seems like a fair trade to me
Last edited by Kanjejou#7620 on Jan 27, 2025, 10:51:48 AM
I dont even worry about rarity. I just stack as much quant as I can and pull 60 to 120 ex a map. And 15 to 30 div in 2 to 3 hrs. And a couple perfect jewelers and day. Rarity is a meme, quantity is king.
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Knuk#4425 wrote:
I dont even worry about rarity. I just stack as much quant as I can and pull 60 to 120 ex a map. And 15 to 30 div in 2 to 3 hrs. And a couple perfect jewelers and day. Rarity is a meme, quantity is king.


Nice you are super late game farming with 600% map perfectly taillored to your build...zooming a super speed all map or cleaning in a single click

First we arent talking about you

Secondly quantity can only be gotten throught atlas bonuses and sometime waystones effects.

Thirdly it has been proven that getting MF massively improve drop, then begin to give diminutiv (at least on exalted orbs) return around 100-150%.
Not super hard to get but with trader overpricing MF, and it being a rare effect on gear it will be hard to get anything

Finaly people with MF very high drop many time what you are dropping right now.
Also you can combo Rarity and quantity
Last edited by Kanjejou#7620 on Jan 27, 2025, 11:07:33 AM
"
Kanjejou#7620 wrote:
"
Knuk#4425 wrote:
I dont even worry about rarity. I just stack as much quant as I can and pull 60 to 120 ex a map. And 15 to 30 div in 2 to 3 hrs. And a couple perfect jewelers and day. Rarity is a meme, quantity is king.


Nice you are super late game farming with 600% map perfectly taillored to your build...zooming a super speed all map or cleaning in a single click

First we arent talking about you

Secondly quantity can only be gotten throught atlas bonuses and sometime waystones effects.

Thirdly it has been proven that getting MF massively improve drop, then begin to give diminutiv (at least on exalted orbs) return around 100-150%.
Not super hard to get but with trader overpricing MF, and it being a rare effect on gear it will be hard to get anything

Finaly people with MF very high drop many time what you are dropping right now.
Also you can combo Rarity and quantity


I know what I'm doing. I have 4k hrs in poe1 and 550hrs I poe2 now. Quantity is the best stat for dropping loads of currency. Rarity is OK but not crazy. Best to set up towers with breach with quant. Roll maps with quant/more rares/ rares have additional modifiers/rarity. In that order of importance. And annoint with paranoia or guilt. I prefer guilt cause I have 2 97s about to hit 98 so want more xp but paranoia is better for loot.
"
Knuk#4425 wrote:
"
Kanjejou#7620 wrote:
"
Knuk#4425 wrote:
I dont even worry about rarity. I just stack as much quant as I can and pull 60 to 120 ex a map. And 15 to 30 div in 2 to 3 hrs. And a couple perfect jewelers and day. Rarity is a meme, quantity is king.


Nice you are super late game farming with 600% map perfectly taillored to your build...zooming a super speed all map or cleaning in a single click

First we arent talking about you

Secondly quantity can only be gotten throught atlas bonuses and sometime waystones effects.

Thirdly it has been proven that getting MF massively improve drop, then begin to give diminutiv (at least on exalted orbs) return around 100-150%.
Not super hard to get but with trader overpricing MF, and it being a rare effect on gear it will be hard to get anything

Finaly people with MF very high drop many time what you are dropping right now.
Also you can combo Rarity and quantity


I know what I'm doing. I have 4k hrs in poe1 and 550hrs I poe2 now. Quantity is the best stat for dropping loads of currency. Rarity is OK but not crazy. Best to set up towers with breach with quant. Roll maps with quant/more rares/ rares have additional modifiers/rarity. In that order of importance. And annoint with paranoia or guilt. I prefer guilt cause I have 2 97s about to hit 98 so want more xp but paranoia is better for loot.


And its fine but you pretty much are the super turbo rich elite. Of course you dont really need MF anymore map are so boosted you get it throught effects and corruption/infusion etc...

You can use consumable on you maps, without care.
You can clean maps in seconds.
You have already gear so goods you can dab on pinacle bosses.

Most people starting mapping and grinding for better gear in early mid game mapping struggle all around to get stuff. and at that moment MF is a god sent.
To a point I feel it is too good
Last edited by Kanjejou#7620 on Jan 27, 2025, 1:13:17 PM
You can juice t1 maps to you know. Doesn't affect quality or quantity of currency drops. Just rare lvls.
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Knuk#4425 wrote:
You can juice t1 maps to you know. Doesn't affect quality or quantity of currency drops. Just rare lvls.


Right now I can, but a fresh account isnt really rolling in exalted orbs even alchmist and regal are quite rare early on if you dont have MF...

First character when i reached Mapping with 0%MF I had 1 exalt 0 divine 3 regal and like 20 augmentation and 40 transmutation and most of my stuff was blue

So i could not juice up all maps nor get loots reliably since doing a map was hard.


Grinding Atlas is a slow and tedious project even more when drops are so weak you cannot susutain waystone and or juicing them up. Once done it get better but the true game changer mid game is MF.

We all get it, you are above and beyond that conundrum. Doesnt mean it doesnt exist
Last edited by Kanjejou#7620 on Jan 27, 2025, 1:28:32 PM
Agreed. I'm not a huge fan of Rarity at all. Now I need to have max res so I don't die plus rarity so I actually get drops. For me personally, this kills a lot of other stats and makes armor building really boring

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