Simulacrum - RNG stuns are a problem
tl;dr -> being chain stunned by trash mobs before you have an opportunity to do anything about it, feels terrible, especially when it also costs you an entire run that would otherwise have been simple. It is also contributing to the trend of players only playing a small selection of builds because they are "OP".
First off, I am aware that certain builds are immune to this issue, but most are not - being forced to only play a select few specific builds feels terrible anyway. The problem -> overwhelming amount of stuns in Simulacrum (worst case, being chain stunned by pathetic little trash mobs that die if I so much as fart in their direction) For reference -> this character (invoker monk) has more than 14k energy shield and enough dps to nearly instant kill Xesh (T4)... it vastly outgears almost all content that is currently in the game. Scenario -> while doing a basic Simulacrum (T0) the first set of enemies that spawned instantly chain stunned me and killed me before I was able to do anything. This was on wave 13/15. I had a Stone Charm (Stun) with 119/199 charges on it (clearly did not work despite saying 1/2 on toolbar after I died). I was not frozen. Rant -> I do not have an issue with developers making games difficult; I actually would prefer it if PoE was balanced better and the content would become far more difficult, especially for endgame/pinnacle content. Using something like this instant/chain stunning mechanic (or worse, using any on death instant kill nonsense) cheapens the experience and gameplay. It is an artificial increase of difficulty - using garbage "quick fix" solutions in place of genuine difficulty increasing mechanics, that are unique to the experience/content, simply frustrate players. Things like this instant/chain stun nonsense, tend to lead the player base towards all the "broken" builds that trivialize the game. After enough deaths (time and resources wasted) from these shallow "difficulty increasing" mechanics, players often stop caring about the builds they want to play... and instead pursue the builds that they "have" to play. Or worse, they stop playing the game altogether. The current PoE2 early access (post campaign) feels like a prettier version of PoE1 without any of the content/complexity... while I think PoE1 is a great game (generally speaking), I would simply go play PoE1 if I wanted to play PoE1. I would love to use a mace to bonk things, but (unlike me) enemies have insanely fast attack/cast speeds... not to mention they can run faster than I can. Last bumped on Jan 26, 2025, 6:13:51 PM
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PREACH!
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TBH, my grievance with simulacrums is how monumentally gargantuan the ignites in the deep waves are when it rolls extra as fire. Even with two dousing charms equipped with different usage rolls (to stagger them), I invariably take an ignite that ends up doing well over 10,000 damage.
That and you know, the whole no corpses thing, being a memes enjoyer. Last edited by Bigwilleh#1842 on Jan 26, 2025, 6:14:09 PM
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