Requesting On-Death Detail Damage recap

Hello there, new to GGG and PoE in general

Started to play PoE2 in the hope that it will eventually become my main game to grind and play for years to come, but at my current stage [T15+] i just don`t understand why the majority of time i die.

Instant Death? On-going poison? Damage penetration?
What was my death caused from?

I would like to ask a Detail damage recap section to check at my death to see what caused my death. Something along the way of League of Legends where you can see exactly why you died.

Example below:

100 HP / 100 ES

Died in a map, this is the summary:

On-going poison damage: -50 Hp made from [Snake]
Physical damage: -200 Hp (removing the previous mentioned 100 ES going into the HP realm killing you) from [Soldier]

Or, another more complex example (i prefer this one more)

Example 2 below

Died in a map, this is the summary n2:

1000 HP / 1000 ES / Elemental resistance 75%+

On-going poison: -500 HP (Calculating Chaos resistence already, maybe displayed would be wonderful for further analysis) from [Snake]
Physical damage: -1600 HP (Having a summary of all defenses and how they were applied during the calculation in order to help us understand where to work in our current build) from [Soldier]

This would remove ALOT of frustration from deaths and in fact helping us understand how to improve. The current state of the game does not provide enough data-analysis to understand our mistake, leaving the players with a bad taste in the mouth with no real cause-effect to improve ourself beside git-gud figure-it-out-yourself-kind-of-mentality

I hope i provided a comprehensible example of what my idea would like to be and how this could in fact mitigate some of the player-base frustration in the current EA
Last bumped on Jan 26, 2025, 11:08:19 AM
Now reproduce that summary, updated in real-time, dozens of times per second, for half a million people.
"
Now reproduce that summary, updated in real-time, dozens of times per second, for half a million people.


Make it dumb-stupid if that is the case if it is too much data-flowing for their Database to handle. Maybe i am failing to understand how in-depth complex is their algorithm of the damage calculation as of now

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