[BUG] Trial of Sekhemas dodge rolling into traps is instant death
This has happened twice on a character with 3k ES + 5k Mana and good boons.
Dodge rolling INTO a trap -- e.g. fire bars, arrows, etc -- is an instant death even at 100% honour. Walking into the same traps would not be instant death. This happened another time while using blink as well. Given the flurry of "shield block" noises that happen before this happens, I believe this is some kind of interaction with the dodge roll animation and the trap leading to an absurdly high amount of damage? This can happen more easily than one thinks because (a) relics can add +dodge (b) boons can add +movement speed (c) the game encourages dodge rolling (d) dodge rolling past traps usually bypasses them. All these things lead to a strange mixture of wonky muscle memory + instant death bug. Last bumped on Jan 26, 2025, 9:02:54 AM
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