Feedback for GGG

Please can you adjust the scaling on monsters in tier1 maps going from campaign to mapping even with max resistance the difficulty scale is huge. This isn't my first char to get to maps so it's not a skill issue it's a clear observation. Between tier 1-9 it almost feels like it gets easier as the tiers go up which goes and doesn't make sense. Please scale it down for those getting into mapping the spike is night and day difference. This is with using just magic maps not fully juiced. Also a note, The tempest bell for monk still needs massive improvements because it affects loot if it's still active and facing away to kill others it aggressively forces you to the bell. Lastly please can u prioritise shrines like you did in the sekhema trial with the crystals having to clear the mobs before hand is rough. Finally could you improve picking up loot when mobs are nearby have to clear a wide radius before you can pick up the items you want it gets frustrating. Thanks In advance love the game and I am a 1 game Andy 😂 so I appreciate the work you do GGG. Thanks
Last bumped on Jan 26, 2025, 7:36:23 AM

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