After playing D4 again, GGG should take notes on how to make Warrior decent

The D4 Barb, in my opinion, is the ideal melee class for an ARPG. Resource starved at the beginning and entirely gear dependent, but those are both easily solvable problems. Once it is and the build comes online, unlimited spinning + unlimited shouts + unlimited tornados = unlimited winning.

It's just so fun spamming shouts on no cooldown which generate damaging tornados + spinning through mobs at warp speed with essentially unlimited rage without worrying about mana.

When I play PoE2, warrior has none of that dopamine hit. Class feels so slow, the mobs take forever to die, mana costs are too high, mace skills have no fast attacks, and there's no decent AoE that doesn't make you run around in random directions (i.e., Stampede). Worse still, no spin2win, which should be criminal.
Last bumped on Jan 26, 2025, 5:16:47 PM
I agree with most of what you wrote but keep in mind that whirlwind-like abilities are most likely tied to axes which are not in the game yet.
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_ZLoBny_#7128 wrote:
I agree with most of what you wrote but keep in mind that whirlwind-like abilities are most likely tied to axes which are not in the game yet.


And whose fault is it that GGG launched a game without probably the most favorite melee ARPG gameplay style?
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And whose fault is it that GGG launched a game without probably the most favorite melee ARPG gameplay style?


I dunno, maybe Mark?

Either way, you know this is an early access. Not sure why you're looking to cast blame.

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