Fix Mapping by Fixing Towers to affect all maps in range

I was deep thinking why mapping felt exhausting. The issue is how the end game mechanics are driving.

To do breach/ritual/expedition/etc. You have to get to a tower, then put in the tablet right??? NOPE WRONG...


You have to get to a tower, then "cull" the bad maps, aka if you want to farm breach/expedition you don't want Crypts to be available. For ritual you can do in tight or bad layouts but it can also screw you if you get a tornado or something bad.

So now I'm running "unaltered" maps just to get them out of the way. So the tower can't hit them.....


But what if the tower hit all maps?

Now you make way to a tower, and all the maps in the range get the affect. Now you could get a few maps that where there is just one or two tablet affects as you map across, to other towers. Now you will still work to pick the bad maps as you are pathing, but they aren't "dead" maps. aka they might still have delirium or a boss etc. Might not yet be jacked up with 4 tablets etc. But... they aren't white dead maps.

This would help offset the worthless tedium at the moment where you have to clear areas, before using tablets on towers, etc. It doesn't really impact the overall loot rates, as we are already manually manipulating the system to get rid of the bad maps, we just would be slightly rewarded for doing it. Which could cause us to burn more high maps versus running t13/14s meh waystones. Also gives us a chance to make some really strong maps etc, to push towards running. etc.
Last bumped on Jan 25, 2025, 11:33:42 PM

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