switching ammo should count as a reload

With how chaotic the game is and how fast things go

Having to switch ammo to reload ands seee the Crossbow user double reload look stupid and make the gameplay stupid.

Two solution

Remove the switch ammo time and so i switch and still need to reload

OR even simlpler

Every switch reload!!! Since we pay every switch with a reload time why dont we reload?

Also woudl avoid seeing the merc throwing clips left and right every time...
Last edited by Kanjejou#7620 on Jan 25, 2025, 9:23:25 PM
Last bumped on Jan 26, 2025, 11:04:29 AM
Im kind of hoping for a keystone that reloads your crossbow when you roll, like McCree in Overwatch. i think that would help with the flow of the crossbow much better.
How about just removing reload. Make crossbows fire like a bow so they don't suck.
"
Nonsec23#1498 wrote:
Im kind of hoping for a keystone that reloads your crossbow when you roll, like McCree in Overwatch. i think that would help with the flow of the crossbow much better.


It should just be baseline like OP said

Let's not beat around the bush the crossbow is a gun

It works and sounds like a gun, perfectly fine

When you switch magazines on the gun, you switch the bullet type

By making so that's not a reload they're telling the players the character is slapping on an empty magazine of a different type instead of using a full one

That's incredibly awful
"
How about just removing reload. Make crossbows fire like a bow so they don't suck.


I dont want crossbow to just be a bow but with no quiver...

I love the sdifference between crossbow and bow, even if some skill make no sense, having a different gameplay loop is nice but it need to be enjoyable and not too buggy

Report Forum Post

Report Account:

Report Type

Additional Info