Map Design bad for mechanics
i wonder, did you first make all the maps and then do breach/delirium mechanics, which require WIDE,OPEN maps?
no matter what you did first, it begs the question, did you ever test a breach on augary or any other map than blooming field? because its not enjoyable. everything is a narrow little street, no space to spawn monsters. instead of increasing the mob density for stuff like that, you just did nothing, thus making breaches a waste on almost every map. same for delirium, but thats also just movement capped. my build CAN not go over 10%. so im forced to leave out this content? because your devs decided only to have 2-3 builds that can do endgame? iknow its early access,but did yall play the same class? like wow devs back with mages? oh also those uber builds are expensive as hell, by now i got barely 22 divs with trading, never would i be able to get astra or some of those uber uniques. oh and why are ALL other uniques totally useless? just call them chance shards. give me a unique that transforms uniques into shards on step. Last bumped on Jan 25, 2025, 5:22:23 PM
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