Simple Fixes in near term
Hi,
Giving my feedback at 200 hours playtime with highest level character a level 90 Sorceress with all ascension points. I have been in endgame maps for about two weeks. This is feedback that I think would be easy to do and keep people in the Alpha, otherwise I am probably out until the next major version of the game: 1. Eliminate the experience loss at endgame, or create a mode without it. It is too punishing on top of losing maps, map progress, and discourages taking any risks at all. In short it is simply not fun. 2. Increase drop rate of waystones that are relevant to your level. I can't say how many times I have done tier 14 and tier 15 maps, with waystones dropping that are tier 1-10, which are worthless, and nothing higher. You know things are bad when you would rather have a tier 15 waystone drop than orbs. And yes I have the atlas filled out to maximize waystone drops and level. If I am in a tier 15 and I took the time to make it a rare map, I should be getting waystones dropped that are tier 13 to 15 WITHOUT a high risk boss fight. That's it...simple. I have other complaints like no auction house, but I have tried to keep this simple so that you may keep people in the Alpha longer. Last bumped on Jan 25, 2025, 4:49:08 PM
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