Let us dodge roll over Urns etc. and break them

Just as the title says :)
Last bumped on Jan 27, 2025, 10:29:49 AM
+1

Urns are problematic as is (at least on mouse) because the left mouse button is overloaded to do too many things.

Clicking urns individually is unreasonable and even when you have a skill that is suitable for breaking urns, you end up accidentally clicking on them individually at least half of the time (if that skill happens to be on LMB). When your area/lmp skill does go off, there may be unbroken stragglers.

Being able to roll through them seems natural and provides a way to easily break them as a group.
I would go further: Let us Walk (and dodge) over urns and let us automatically break them.

Reason: We have enough monsters and effects on the screen already that effects the visuals and pathfinding of the player. Urns etc. are objects that are really hard to see because they are designed to blend in the scenery, but they effect the gameplay way to significant. So the best way to fix this is, to handle urns as if they don't exist in the firt place. Means, if I want to walk somewhere and urns are "in the way", my character should just walk through and break the urns.
Last edited by AceNightfire#0980 on Jan 25, 2025, 11:59:16 PM
bump
+1
+1
+1

Not a problem for every build. But if you're on a build that doesn't auto-clear them they really suck. Especially in narrow corridors where they can make things very awkward.

Kind of weird clearing screens full of monsters and then tripping over a pot plant xD
"

Kind of weird clearing screens full of monsters and then tripping over a pot plant xD


Haha, indeed.

"Why are you working as a guard?"

"I got a pot in my knee"

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