The game needs a death log
If GGG are hell bent on one death per map, we need a log that shows us what killed us. If they want us to "learn from our mistakes" we need to know what went wrong in order to improve. I just spent the last few hours earning 15% XP and then dying twice to seemingly invisible mechanics, now -5% XP from where I started playing and lost some really good nodes on my atlas, and I have no idea how to avoid whatever it was that killed me.
This is not enjoyable gameplay and not fun. Last bumped on Jan 27, 2025, 3:29:32 AM
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" Preach it brother! |
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It needed one 10 years ago. We never got one in poe1. Good luck.
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" Often, the issue is not having capped resists with ele weakness, or other resist reducing things...or being armor broken for a flurry of small physical hits...or evasion being too low to functionally support acrobatics...or any form of eHP being too low, even for a single moment. What this means, is that a death log would not only be unhelpful, it would absolutely give you wrong information about WHY you died. A 6k elemental hit from a boss would send someone crying on the forums about unfair blah blah, when maybe they had 40% resist instead of 75% for a few seconds. If you cache everything for the last...few seconds and then list it out, that's potentially hundreds of things being constantly updated and purged for hundreds of thousands of players and STILL doesn't account for any of the aforementioned things that could drastically increase your damage taken. In short, it doesn't exist because it would only tell a small part of a way bigger story. Use your eyes. Read rare/boss affixes. Read map affixes. Check your res in ele weakness maps. Keep an eye on debuffs. Learn the game. I've got almost 200 deaths on my level 96, but I rarely die anymore...because I've learned most mobs and their mechanics. Last edited by Redthorne82#3177 on Jan 25, 2025, 4:12:49 AM
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" I agree there are a lot of factors, so maybe a death log isn't the final answer, but there is currently *nothing* to help you figure out where you are failing. You just die and inevitably scream "WHAT THE FK WAS THAT???" - as I have done countless times. I would at a minimum like to know what monster killed me. If that monster was rare, I want to know what affixes it had on it. This should be simple to implement. |
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I much prefer a way to see an actual replay of last 5 seconds. This should include everything that happened by me and to me, and all the monster movements and attacks. There should be a way to speed up, slow down and pause the replay, and see all possible damage numbers, buffs, debuffs, stats, etc (kinda like the DotA2 replay system, but even better).
All the data is already available on the server. They just need to store it somewhere and then compile it into a replay. Later that system can be expanded to be used as an observation tool where you can observe someone - great for Gauntlet racing. |
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" Yeah thats actually an excellent suggestion. |
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I agree . I need to understand what kills me .
is it a stun . a fire damage . cold damage etc. but I understand computing such thing with the game on the side can be heavy on old devices. Perhaps it can be enabled and disabled by players though for testing their build from time to time ? |
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I second this. Not a major change in gameplay but extremely important to learn what is a threat.
I think it was Diablo, but I remember playing a game that told you which enemy and which damage type killed you. What negative condition(s) you were afflicted with at the time would also be a nice-to-have. |
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I am neutral about having a damage log in a finished game with no programming issues.
EA PoE 2 should definitely have a log, because monster damage and instance mechanics still have balance issues and bugs. Absence of logs undermines the ability of experienced players to use those logs to verify or rule out suspected issues, then report details if they appear to be verified. This delays development efforts to balance the game due to lack of concrete information, with supporting data, being provided by players. - Last edited by MoonPeace#1394 on Jan 27, 2025, 3:31:05 AM
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