Trial of Sekhemas Feedback
Raw Evidence/Ammunition (Video)
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•https://www.youtube.com/watch?v=1oh5QdXZTek
Giga Local Chat(and fail) at the end of the video Perspective/Parameters:
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•Floor 3
•SSF •Warrior Melee (Rolling Slam/EQ/BoneShat/ResonatingShield) #CloseRangeEthicalBuild 1H/Shield •On Level (no overleveling) 63 Character 63 Zone* •Still in Cruel 3 Campaign •Relics: 70% honour resist and etc other buffs (highlighted it at some point in the video) Gear: Available on request if needed. /played *Floor 1 61, Floor 2 62, Floor 3 63 Boons and Afflictions: Feedback: I believe the developers have landed on something that is very balanced and approachable by anyone. The rewards from the entire run are well worth running these even after obtaining the ascendancy points. As seen in the video I got multiple exalts, rares, jewels, and other loot. All from a campaign dropped 61 Dijin. I think this mechanic is well balanced in the rewards category. And the honour mechanic is very VERY forgiving as seen in my run, especially last boss fight as well being an absolute ape and still clearing it. I beleive the bosses are well designed too and fair with their attacks.* *Floor 4 with the final boss I have done on trade but not my SSF character yet Too be continued with another post Critiques: •Exploration: I would like to see some expansion on this idea. Going down corridors or ways you would otherwise not need to should be especially rewarding. If not adding in a couple extra rare mobs, or rare chests. Expanding on this idea into mapping as well! •Monster Behavior: I think there are a couple of monsters in here that behave a bit outside of normal range. This is with POSSIBLE AFFLICTIONS in mind
Spoiler
Dune Lurker: They hop from the ground and attack your character at an alarming fast speed. Its one of those things youll have to KNOW they do it to avoid it, as reacting to it seems a bit too quick. Urnwalker: They have a multiple projectile ground fire attack that will create a moving ground sort of effect. The ground effect acts as multiple attacks in quick succession as it passes through you, if you have the affliction Hungry Fangs (Monsters remove 5% of your Life, Mana, and Energy Shield on Hit) standing in this mechanic for even a couple seconds will kill your character/do a ton of honour damage. Etc Rare Mods and Fleeing: Some monsters will flee if you attack them, while also having rare mods such as Conjures Lightning Storms, or Temporal Proximity Bubble (minus action speed). Which can be a bit frustrating and possibly too punishing for honour damage/damage to your character. •Relic Modifiers: Expansion on these is also possible. Outside of the unique relics maybe we could get something that magnifies loot in these runs, whether it be from urns, rares, or bosses. Maybe borrow a bit more from Sanctum and have a bit more rewards outside of chests and monster drops, but interaction with fountains for later or sooner. Thats about it for now. Thanks GGG! Mash the clean Last edited by Mashgesture#2912 on Jan 24, 2025, 9:37:47 PM Last bumped on Jan 24, 2025, 9:43:17 PM
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Note: This is not my first attempt at the mechanic.
This is an entirely rerolled SSF character playthrough I have started recently. Have another character in trade. But wanted to come at this in an SSF, fresh loot/character perspective. As well as not using over tuned Hammer of the Gods and a 2h to one shot everything. Mash the clean
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