Add Another Money Sink for Exalted Orbs
Exalted orbs have FLOODED the market now. The price of a divine orb has gone from 115 exalted orbs to 200 exalted orbs in about a week. We need another sink to remove exalted orbs from the economy
Suggestions: 1. Let us use exalted orbs in the map device when selected over a node to change the node to a different thing. Example: I have a MIRE with a boss/breach/irradiated/corruption which MIRE is a terrible map for a breach and is frankly a waste. I should be able to spend exalted orbs to randomly change it to something other than Mire. 2. Let us use exalted orbs to UNSOCKET runes or soul cores and retain them 3. Let us use exalted orbs to buy a loadout where i can have more than 1 spec for my character (not more than one ascendancy but within the same ascendancy). I may want a group farming spec and a solo spec any other ideas?? Last edited by KorricGaming#8311 on Jan 24, 2025, 5:48:53 PM Last bumped on Jan 25, 2025, 3:47:50 AM
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Reduce exalted orb drop rate by 50%
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Yes absolutely that too
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" Aww yes. This is what we need. Another masterpiece of mechanic with random outcome, so we play the giant slot machine all over again. Like... It is not enough that I have to play it for armor, weapon, jewels, gems, etc... Now after my gear is done, I will have the option to even play it for every map!!! The giant slot machine never ends! |
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Being able to use exalted to change maps layout is actually a really good idea.
Breach farmers will spam it and it'll sink a part of them. But the issue about D price is more likely because of mirror duplication imo. What's more, there are too few ways/reasons to remove D (for 99% of players) other than via purchase, so the price was bound to go up, but perhaps not as fast. |
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" How to kill SSF instantly. How about remove trade altogether because it defeats the purpose of the entire game and balance around SSF instead? Trade mode and the people who play it literally ruin the game. |
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