Find some balance between onscreen effects and 1 shot boss mechanics(PoE2)
-Team
The game is beautiful, it really is. But we have to find some semblance of balance on screen wide, seizure inducing effects vs the 8 pixel 1 shot mechanics you throw in boss fights. Running spark build on a delirious T16 map and having the only options of: " Dying to a mechanic you can't possibly see or Rolling around like an idiot every 2 seconds in hopes of dodging what you can't see " Should not be the endgame experience. I'm not even going to got into what its like to group with a witch that has 489 minions with cascading walls of fire. The game server starts shuttering at that point, thus attempting to fight a boss is just an act of futility and luck. Some options: 1. Get rid of the one of done mechanic on maps in standard mode. If players want to punch themselves in the face for fun, HC exists. 2. Give us some "dont stand in the red circle" or other effect that we can see through the absolute onslaught of "Pure o2" visuals. Last edited by cmwalton111#2262 on Jan 24, 2025, 3:17:10 PM Last bumped on Jan 24, 2025, 3:14:06 PM
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