Actual ROADMAP for POE 1 (No rant, just truth)


1. Ignore POE1 for 6 months, so you work on POE 2.

2. Release new acts with druid and amazon, so you can sell skins to people who waste money on cosmetics, so your Chinese company makes cash.

3. Ignore few more months POE1, so your player base plays POE2 instead and wastes money on cosmetics, so your Chinese company makes cash.

4. Release POE1 version with new micros so people waste money on cosmetics.


Step 4 comes early summer. No sooner.

GGG is a company after all, and making money is more important than your support for POE 1, hands down.

Of course they cannot tell you "we will delay POE 1 for months, so we make more money".

It is nothing but a giant middle finger for all the supporters, but this is how things nowdays work. It is all about money.




Last bumped on Jan 24, 2025, 6:27:31 PM
One Indian free lancer and 3 dakels are developing this game:

This development progress for day before.

Spoiler
0.1.1 Hotfix 4

Fixed a bug where trading was not calculating the amount of free space correctly when using the Titan Inventory Expansion.


This is development progress for today:

Spoiler
0.1.1b Patch Notes

Added a new client command line option which sends us additional debug information (API markers, NVIDIA Nsight Aftermath, and DRED) from DirectX 12 client crashes. If you're experiencing a large number of crashes and using DirectX 12, then temporarily enabling this will assist us in identifying the cause. This can be enabled by adding "--ex-crash-report" to your Path of Exile 2 command line arguments/launch options.
Fixed a bug where on rare occasions Zarokh, the Temporal could kill all targets of the hourglass time trial skill without giving a chance to avoid it.
Fixed a bug where Una was not playing the audio for her song selections.
Fixed a client crash related to checkpoint UI.
Fixed an instance crash.


It feels like indie company release.

So POE 1 coming maybe next year guys.

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