Does anyone have an Armor Calculator vs Hits post-update?

Hey I'm looking for an Armor Calculator that has been updated for this patch. I know they said they were improving it.

Does anyone have one?
Last bumped on Jan 23, 2025, 9:13:27 PM
New formula is:

(Armour) / (Armour+10*damage) = damage reduction

So having 10,000 armour and taking a 3,000 damage hit would make you take 25% reduced damage.
Last edited by LVSviral#3689 on Jan 23, 2025, 7:42:51 PM
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LVSviral#3689 wrote:
New formula is:

(Armour) / (Armour+10*damage) = damage reduction

So having 10,000 armour and taking a 3,000 damage hit would make you take 25% reduced damage.



How about a 6000 damage hit ? Same formula?
"
"
LVSviral#3689 wrote:
New formula is:

(Armour) / (Armour+10*damage) = damage reduction

So having 10,000 armour and taking a 3,000 damage hit would make you take 25% reduced damage.



How about a 6000 damage hit ? Same formula?


Same formula yeah.

10,000 / 10,000+10*6000 = 0.14286 so about 14% damage reduction

The formula is still weak and armour is still wet paper. The old formula just had a 12 instead of a 10.
Last edited by LVSviral#3689 on Jan 23, 2025, 8:51:00 PM
Why is armor more effective against attacks that don't matter vs attacks that do matter?
Who thought this up?

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