Just for GGG

Who are you, GGG, to impose arbitrary rules about how many monsters I must kill in a map before it is deemed complete, even when I’ve already defeated the map boss? It feels restrictive and takes away from the sense of freedom and choice that has always been such a key part of the game. Why do you force players to run specific maps that they might not enjoy, instead of letting us explore and play the way we want? These mechanics don’t just feel frustrating—they actively diminish the enjoyment of what should be an open and immersive experience.

Furthermore, I can’t help but notice the constant focus on introducing new cosmetics, while old MTX items remain ignored and unavailable for migration. It feels like the emphasis is less on improving the player experience and more on monetization, as if squeezing more money out of the community has become the priority.

This approach, frankly, makes me question where the game is headed and whether player satisfaction still holds the importance it once did. There are many other aspects I could bring up, but these are the points that currently frustrate me the most and make me feel disconnected from a game I once loved.sincerly yours
Last bumped on Jan 23, 2025, 1:11:40 PM

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