Suggestion for Improving Guild Interaction in the Endgame Map (Map Device)
Dear GGG,
I would like to propose a change to the Endgame Map system (Map Device) to enhance the social and cooperative aspects of gameplay. Currently, the primary purpose of a guild is to share loot through the guild stash. Beyond this, there is little incentive to interact with guild members, which limits the guild system's potential. Since playing with friends and other players is MUCH more enjoyable, I suggest transforming the Endgame Map into a Guild Map. Here’s how it could work: - In non-SSF (Solo Self-Found) modes, guild members would share the same Endgame Map progression. This shared map would allow friends and guildmates to collaborate, explore, and progress together, fostering a more social gaming experience. - To address concerns about competition over key objectives (e.g., citadels), you could implement a locking system. For example, if a player paths toward a specific location, that path could be locked to their account for a set period (e.g., XX minutes), preventing others from accidentally or intentionally interfering with their progress. This change would make the guild system more meaningful and encourage cooperative play, making the game feel less isolated and more community-driven. Thank you for considering this suggestion. I believe it would greatly enhance the player experience for those who value collaboration and social interaction in the game. Best regards, World Last bumped on Jan 27, 2025, 8:59:40 AM
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sounds intresting
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yees
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+1
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+1
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Shared map would be great. For citadel nodes you could just restrict that via guild management. Only leader and officers can initiate a citadel node, for example.
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+1
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