Aggravate bleed doesn't make sense.

"Creature takes extra damage from bleeding while moving" - sounds fun. But how it works on practice?

On a player:
It can be deadly if player didn't notice bleeding, restricts mobility, forces some tactical and gear decisions. It is a really good mechanic. No questions.

On monsters:
The idea of forcing monsters to move is, let's say, doubtful. Especially bosses. This mechanic doesn't make sense, doesn't provide any gameplay depth. Even worth, it suffers from otherwise beneficial mechanics like stun, freeze and other immobilization.
Aggravation doesn't fix or improve this mechanic. It only makes it more absurd.

Keep movement extra damage on players, but remove it from monsters along with aggravation.

If you want bleeding to have some unique mechanic, I'm sure you can think of something better.
Last bumped on Jan 23, 2025, 9:49:57 AM
Doesn't aggravate make them take bleed damage as if they were moving even though they are stood still?
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Doesn't aggravate make them take bleed damage as if they were moving even though they are stood still?


Yes, it does. And existence of such modifier proves that this mechanic doesn't work in its basis.

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