Please for the love of Humanity Raise Monster lvl

I can't be the only one who thinks they need
to raise monster level by 1 each +Tier map
like T1 5 should have lvl 85 monsters and T1 6
should have lvl 87-, once you get to lvl 94 no
matter how much you do in a map you get -+1 %
XP SO it'd take 100 maps to get to lvl 95 and so
on. I don't understand why we're playing Ivl 79
monsters on T15s
Last bumped on Jan 23, 2025, 12:13:45 PM
They should just add infinite tiering. Why is it capped in the first place? t15 is so boring and poses no challenge. I guess the “death is bad you should never die” crew might not like it but they can stick to a thousand t1 maps per level for all I care
"
They should just add infinite tiering. Why is it capped in the first place? t15 is so boring and poses no challenge. I guess the “death is bad you should never die” crew might not like it but they can stick to a thousand t1 maps per level for all I care


Do you know what "Delve" is?

If you know, you should educate yourself (by googling, since it is not the case anymore) about the currency "Deep Delve" produced.

Long story short, GGG realized that their initial idea is stupid, and artificial "walls" should be placed to limit people.



"
Hafnorr#8879 wrote:
I can't be the only one who thinks they need
to raise monster level by 1 each +Tier map
like T1 5 should have lvl 85 monsters and T1 6
should have lvl 87-, once you get to lvl 94 no
matter how much you do in a map you get -+1 %
XP SO it'd take 100 maps to get to lvl 95 and so
on. I don't understand why we're playing Ivl 79
monsters on T15s


What do you mean?
T1 map is lvl 65.
T15 map is lvl 79.
Monster level depends on map level directly.

Do we need higher level monsters? Probably yes, probably no. We need better balance. T15 maps should be hard for average builds.

Leveling problem is real. In poe1 lvl 100 was intentionally unachievable for an average player. In poe2 it is currently the same, despite promises to make game more accessible.
"
Hafnorr#8879 wrote:
I can't be the only one who thinks they need
to raise monster level by 1 each +Tier map
like T1 5 should have lvl 85 monsters and T1 6
should have lvl 87-, once you get to lvl 94 no
matter how much you do in a map you get -+1 %
XP SO it'd take 100 maps to get to lvl 95 and so
on. I don't understand why we're playing Ivl 79
monsters on T15s


This is by design.

PoE 1 is the same, but you have 5w to ignore maps for leveling.
This game compounds a lot of nonsensical design choices into making an artificially hard game.

1) Gating lvl 82+ mobs behind "unattainable" maps is one of those design choices

2) Having exp reductions if you're overleveled or underleveled is one of those design choices

3) Having exp loss on death is one of those design choices


#1 + #2 = you get very little EXP for your usual maps
#1 + #2 + #3 = "hard" game


Hard = it doesn't take literal hundreds of hours, but your average person can't do it

"Hard" = almost anyone has the skill required to do it, but it takes an amount of time your average person won't bother spending


The 2nd definition is what GGG embraces for this game. Leveling is just one example. When you compare PoE to other games, basically every single aspect of it takes way more time than you'd expect for your average game without actually feeling harder.


Don't come to this game expecting to be meaningfully challenged by it. The only challenge the game poses you is "how much time are you willing to waste here?".

If you don't like that philosophy, my suggestion is to stop playing, because they won't change it. I got baited by PoE 2 and regret having bought the game
Last edited by _rt_#4636 on Jan 23, 2025, 9:58:54 AM
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Leveling problem is real. In poe1 lvl 100 was intentionally unachievable for an average player.


5w farm?
"
_rt_#4636 wrote:
This game compounds a lot of nonsensical design choices into making an artificially hard game.

1) Gating lvl 82+ mobs behind "unattainable" maps is one of those design choices

2) Having exp reductions if you're overleveled or underleveled is one of those design choices

3) Having exp loss on death is one of those design choices


#1 + #2 = you get very little EXP for your usual maps
#1 + #2 + #3 = "hard" game


Hard = it doesn't take literal hundreds of hours, but your average person can't do it

"Hard" = almost anyone has the skill required to do it, but it takes an amount of time your average person won't bother spending


The 2nd definition is what GGG embraces for this game. Leveling is just one example. When you compare PoE to other games, basically every single aspect of it takes way more time than you'd expect for your average game without actually feeling harder.


Don't come to this game expecting to be meaningfully challenged by it. The only challenge the game poses you is "how much time are you willing to waste here?".

If you don't like that philosophy, my suggestion is to stop playing, because they won't change it. I got baited by PoE 2 and regret having bought the game


This is absolutely spot on. I genuinely don’t understand why they chose to double down on this when it’s so clearly a horrible idea and they have to know that, it’s impossible for anyone not to realize it. People get defensive when I use the term “masochist” but that’s exactly what you need to be in order to enjoy playing this game past a certain point (specifically past level 90). Almost every single aspect of the game is unnecessarily punishing or just annoying and needlessly time consuming. The core of the game is great, the gameplay can feel fantastic if you put together a good build but everything around it is pure torture unless you have unlimited amounts of time to play the game and/or engage in RMT. The punishing death penalties coupled with all the one shot mechanics, the awkward atlas pathing filled with blank nodes, the tiny inventory and the constant stash management it necessitates, the lack of a meaningful crafting system and the over reliance on trade via an awkward website rife for abuse, I could go on and on… like you said the game is designed as one massive time sink, which to be fair most game are, but this one doesn’t even try to make the endless grind fun and instead goes out of its way to make it seemingly as frustrating as possible.
"

5w farm?


I had never assembled a single Timeless Emblem, despite reaching level 94.
It's too much farming.

And now in PoE2 I'm lvl 92, I invested inadequate amount of time, I'm already bored, and I have a half of my first breachstone.
Because reaching lvl 100 is suppose to a real longer term goal. As is reaching 95 in poe2 is about as long as reaching 100 in poe1. So they made going from 95-100 harder in poe2 to leave something REALLY high end for people to strive for. "Normal people" goal of 95 is plenty. Don't push yourself that you need 100!... unless you really want to do the grind for it.

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