Ideas for improvements
So, some more ideas I had to make the game feel a little bit better.
1 - Give some guaranteed white drops in the starter area before reaching the miller. There have been several restarts on HC I have had where I have gotten 0 drops at all after full clearing that first zone. Meaning I am hitting the miller with just the weapon (and off hand depending on the class I am playing). Which really hurts survivability on the miller because you can barely afford to take a hit. Add in a white armor drop guaranteed, to make it a little bit better on that starter zone. 2 - Let us "break" the shield on shield mobs. There are only 3 really annoying shield mobs, the ones in the Mausoleums in act 1, and the medium and heavy infantry men in act 2 on the dreadnaught. Please, just let us break their shields if we do enough repeated hits, or a big enough single hit. If we take enough damage while shield is raised, we lose a lot of the effectiveness of it until we relax for a period, let us do that to the enemy to. 3 - For the Draven and Asinia, have it be when you kill the first one, the second one cannot summon their shade. Would add a bit of tactical thought to the order in which you kill them. And would make sense, since we killed the shade of the first one, how are they being re-summoned instantly by the other? Small thing, but would add some nice QoL to that area I think, and some thought process. Just some thoughts from what I have played so far. Last bumped on Jan 23, 2025, 9:31:52 AM
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