Totems - This totem Notable in the tree should be changed



I think this node in the tree should be changed:
- Either splitted into two independent nodes, one of which gives the +1 to totems and the other gives the 20% chance of summoning the second totem.
- Or keep it in one node but change the chance of summoning the second totem to 100%.

The reason behind this is because if for example, i have a build that implies 2 different type of totems that have synergy between them, and my limit number of totems is 2, that node as it is at the moment, is giving me a 20% chance when summoning that extra totem that my build doesnt work.
Or for example if the totem limit is 3 but the chance of summoning extra totem is 100%, this way i can calculate which totem will have 2 because it was the last one i casted.

In my case, the problem is because in my setup i have 2 shockwave totems skills (3 totem limit), one of them applies effects as for example bleed, jagged ground, slow, break armor... And then i have a second shockwave totem that triggers and buffs the dmg to those effects, so i would like to have 1 totem "support" and 2 "damage" totems, but if i have that notable as it is right now, i cant calculate how to set up the totems properly and min max the damage of my build.

I think you should be able to choose the number of totems of each type you want to summon, make sense?
Last edited by DENEBB#3837 on Jan 23, 2025, 8:11:01 AM
Last bumped on Jan 23, 2025, 8:50:18 AM
I don't like "Chance to summon two totems"...
It would be much better as "Chance to also summon an Extra totem".
Extra totem can exceed you current totem limit by 1.

And separate +1 max totem.

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