Arbiter - Feedback

The Arbiter fight is honestly very frustrating.
Here's what annoys me the most:

1) The corridor attack where you have to stand in the blue corridor to not instantly die. I play a Pathfinder with Queen of the Forest and a bunch of movement speed. Still there are cases where I just can't reach the next corridor to be safe. Unless there is some kind of hint I haven't seen where the next corridor is gonna be (besides that the corridors are horizontal, vertical, horizontal,... and so on) - it's just impossible.

2) The meteor attack when they just get placed so far apart or even off screen that I can barely reach them or not reach them at all. Again, I have about +50% movement speed.

3) The meteor attack again, but this time when it is ending. So I reach the last meteor and I have to stand in there and wait to not die, but sometimes the Arbiter does his slam attack from above while I still have to wait inside the little circle so it's a guaranteed hit. How am I supposed to dodge that? Can't go outside because I will get oneshot by meteor mechanic. Can't dodge after meteor mechanic because he already lands his slam by then.
Last bumped on Jan 23, 2025, 10:58:42 AM
The corridor attack visibility is one of the most unfair mechanic in the game. You need to react almost instantly to be able to pass the phase, and it takes 1 full second to identify the safe zone location because the colors and the effects are very confusing.


This plus the fact that there is some case where you just cant reach the safe zone in time, even with 35% mov speed.


I am done with it. thats not good
why not use blink for those mechanics? haven't encountered the corridor mechanic yet but for the meteors it works very well. if they are close: walk. if they are far apart: one blink will get you there.

blink + ingenuity (the support gem) on weapon swap is also great qol for mapping. and i'm pretty sure most builds can accommodate it in their 2nd weapon slot setup.
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why not use blink for those mechanics? haven't encountered the corridor mechanic yet but for the meteors it works very well. if they are close: walk. if they are far apart: one blink will get you there.

blink + ingenuity (the support gem) on weapon swap is also great qol for mapping. and i'm pretty sure most builds can accommodate it in their 2nd weapon slot setup.


This is still a design flaw. Why make a movement skill mandatory when there is only one of them anyway? it also costs you a gem slot.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
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why not use blink for those mechanics? haven't encountered the corridor mechanic yet but for the meteors it works very well. if they are close: walk. if they are far apart: one blink will get you there.

blink + ingenuity (the support gem) on weapon swap is also great qol for mapping. and i'm pretty sure most builds can accommodate it in their 2nd weapon slot setup.


This is still a design flaw. Why make a movement skill mandatory when there is only one of them anyway? it also costs you a gem slot.


Maybe it is a design flaw. But the way I see it, finding and using the tools necessary to overcome the challenge is very much on brand for PoE 2 boss fights. Especially pinnacle bosses, where there is no reason to not adapt your build specially for the fight. Change out supports, maybe some passives, gear or skill setup.

I agree it's boring if there is only one solution, but forcing players to adapt is great imo. I love figuring out how to beat some hard content with some small adjustments in my build.

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