Ember Fusillade's potential

Ember Fusillade is one of my favorite skills but I feel that it's been underperforming compare to other skills. I'd like to suggest just one change that would make it more powerful. It is stated the limit on how many ember you can hover but it didn't use the term "Limit" on it which I think is weird. If we can change it to "limited up to X hover" or something, we can put Overaboundance supporting gem which not only adds the limit of how many it can hover but it also cuts the duration of hover in half.
Last bumped on Jan 28, 2025, 5:17:31 PM
I also use to play ember and like it.

There is no limit cause you could have more than 10 ember projectiles fonction of the lvl of spells. For example, lvl 25 of ember, you have 11 max projectiles.

So I dont think overaboundance is a good idea with it, it seems pretty weird for me. Scattershot + unleash seem to be the best way to play ember, but you can play with wildshards aswell, cause when wildshards proc you would have 9 projectiles but if you use ember again, BEFORE the 9 projectiles goes, you would have again the 9 projectiles. So with a good timing, you could have infinite projectiles with ember but its pretty to focus on anything else (like playing other spells).
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Legoury#0138 wrote:
I also use to play ember and like it.

There is no limit cause you could have more than 10 ember projectiles fonction of the lvl of spells. For example, lvl 25 of ember, you have 11 max projectiles.

So I dont think overaboundance is a good idea with it, it seems pretty weird for me. Scattershot + unleash seem to be the best way to play ember, but you can play with wildshards aswell, cause when wildshards proc you would have 9 projectiles but if you use ember again, BEFORE the 9 projectiles goes, you would have again the 9 projectiles. So with a good timing, you could have infinite projectiles with ember but its pretty to focus on anything else (like playing other spells).


I use Ember Fusillade differently. I used the Titan class to further lower the duration using fast forward support gem and the passives that reduces duration that lowered my entire duration up to 0.18, inspired by a build from youtube. But I didn't use scattershot and unleashed, rather I used the passive that gives me a chance to cast 2 additional projectile with a total of 69%. I can hold ember fusillade to continuesly cast but I can still see gaps which I wish to get rid of by further lowering the duration of hover. Technically you can just increase the "Limit" whenever you get to a certain level.
Last edited by MKKuroneko13#9367 on Jan 21, 2025, 6:33:52 PM
Does this skill auto release at full stacks or does it still wait around if you're casting but not getting any new stacks?
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RedaOu#0533 wrote:
Does this skill auto release at full stacks or does it still wait around if you're casting but not getting any new stacks?


No it doesn't. If you reach the full stack, but keep on casting or holding the button, it will just replace the old one and therefore it will become useless. The only possible way to cast it continuesly is to lower the hover duration or the delay before launch.
Yeah we have 2 totally different ways to play it ^^

I play with archmage, 4000 mana and so Im doing a burst dmg on one cast (200-500k on boss, depending on crit or not). I just click on ember with unleash + scattershot, got 9 projectiles and throw it (slowly) with a big burst dmg. For mobs, I use detonate dead in addition to kill packs.

Just watched the build on YT and seems cool yeah. You dont use the fact to cast all the projectiles and the fact last projectiles do more dmg, but you always cast so your dps is good.

It gives me some ideas cause I can take the reduced duration on tree at the top, and I could try to play aswell without unleash.


So now I understand what you said about overaboundance. You want to stack projectiles to double your dmg.
Last edited by Legoury#0138 on Jan 22, 2025, 5:35:46 AM
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Legoury#0138 wrote:
Yeah we have 2 totally different ways to play it ^^

I play with archmage, 4000 mana and so Im doing a burst dmg on one cast (200-500k on boss, depending on crit or not). I just click on ember with unleash + scattershot, got 9 projectiles and throw it (slowly) with a big burst dmg. For mobs, I use detonate dead in addition to kill packs.

Just watched the build on YT and seems cool yeah. You dont use the fact to cast all the projectiles and the fact last projectiles do more dmg, but you always cast so your dps is good.

It gives me some ideas cause I can take the reduced duration on tree at the top, and I could try to play aswell without unleash.


So now I understand what you said about overaboundance. You want to stack projectiles to double your dmg.


And to lower the duration as much as possible as well. Fast forward gives so little reduction that I sometimes feel its a waste of support slot. I updated my build and actually took off fast forward to make room for another support gem, now I had to reduce my cast speed a bit as well to help it cast more consistently

Overaboundance would have 20% more reduction and also adds that extra 1 more limit (if the change happened) making it more benefitial without a drawback just like Living Bomb.

Offtopic but since you have a big mana pool, would you use Mana Flare as well?
I play Ember Fusillade, too, with Scattershot and Unleash (also with DD). Overabundance should absolutely be a valid support for EF, if only considering the properties of the spell.

It is stricken as a valid support intentionally, because the "less duration" component, intended as a drawback, would instead prove to be another huge benefit in the case of EF. In other words, it would be too good, so the interaction is prevented.

Also, I agree that Fast Forward does not reduce duration enough to be a competitive support. 35%-40% range would be the ticket.

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Last edited by MoonPeace#1394 on Jan 27, 2025, 11:54:42 PM
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I play Ember Fusillade, too, with Scattershot and Unleash (also with DD). Overabundance should absolutely be a valid support for EF, if only considering the properties of the spell.

It is stricken as a valid support intentionally, because the "less duration" component, intended as a drawback, would instead prove to be another huge benefit in the case of EF. In other words, it would be too good, so the interaction is prevented.

Also, I agree that Fast Forward does not reduce duration enough to be a competitive support. 35%-40% range would be the ticket.

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I would justify that Living Bomb is on the same situation but realize that skill sucks so it needs all the help it can get.

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