10-Year+ Player feedback (Delirium and Mapping)

I just might be the average player.

I love the game, Original and New. I'm a player that never consistently made it into end game content on my own. I never ran delirious maps in POE, Barely got into any significant bossing or farming of pinnacles... You get the picture. Now, in POE2, I find myself in later content, and quite happy about it.

Here is the feedback.

Delirium. Needs. Attention.
1) You want game-play to be more thought out, more deliberate, more challenging. (slower overall pace) Yet the Delirium fog is as fast as it was in POE. Any player without SIGNIFICANT Movement Speed will be lucky to get far in any deli mirror... So collecting splinters 2-4 at a time means hundreds of maps. OR, you can add layers of delirium to any waystone to get your splinters. (what I'm having to do)

Time for an aside here: I LOVE the new graphics, Maps (most of them), and general feel of the game now. The constant shift in brightness sometimes makes my eyes hurt, but that may be just me.

2) Back to Delirium. Since I need to add Delirium to every map I play. i never get to truly enjoy all your wonderful new graphics. (but it did reduce the number of headaches I was getting) Now, It seems like the only thing I do in maps is auto-attack and navigate around with the overlay map. I can't see ground hazards or clutter. Unless I'm on an open map, (or an obvious one like Augury) I can't focus on what the monsters are doing, so I get hit more while trying to avoid walking into a kill-box I can't see. Not fun.

Overlay Map
3) Keep Items, icons, and mechanics, visible on the Map overlay once revealed. (just like NPCs) Or even allow us to toggle them on and off. This is already done with rare bosses during the <200 reveal to make play more streamlined. This would be just as impactful, searching for a remaining ritual, Breach, or other thing that had already been found is frustrating. You give our character the ability to draw a map, but they are not clever enough to put a hand on the map for a breach or a pentagram for a ritual?

-- Providing opinions since I was old enough to tell my sister she was ugly.
Last bumped on Jan 21, 2025, 5:41:43 PM
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GrimJahk#5214 wrote:
I just might be the average player.

I love the game, Original and New. I'm a player that never consistently made it into end game content on my own. I never ran delirious maps in POE, Barely got into any significant bossing or farming of pinnacles... You get the picture. Now, in POE2, I find myself in later content, and quite happy about it.

Here is the feedback.

Delirium. Needs. Attention.
1) You want game-play to be more thought out, more deliberate, more challenging. (slower overall pace) Yet the Delirium fog is as fast as it was in POE. Any player without SIGNIFICANT Movement Speed will be lucky to get far in any deli mirror... So collecting splinters 2-4 at a time means hundreds of maps. OR, you can add layers of delirium to any waystone to get your splinters. (what I'm having to do)

Time for an aside here: I LOVE the new graphics, Maps (most of them), and general feel of the game now. The constant shift in brightness sometimes makes my eyes hurt, but that may be just me.

2) Back to Delirium. Since I need to add Delirium to every map I play. i never get to truly enjoy all your wonderful new graphics. (but it did reduce the number of headaches I was getting) Now, It seems like the only thing I do in maps is auto-attack and navigate around with the overlay map. I can't see ground hazards or clutter. Unless I'm on an open map, (or an obvious one like Augury) I can't focus on what the monsters are doing, so I get hit more while trying to avoid walking into a kill-box I can't see. Not fun.

Overlay Map
3) Keep Items, icons, and mechanics, visible on the Map overlay once revealed. (just like NPCs) Or even allow us to toggle them on and off. This is already done with rare bosses during the <200 reveal to make play more streamlined. This would be just as impactful, searching for a remaining ritual, Breach, or other thing that had already been found is frustrating. You give our character the ability to draw a map, but they are not clever enough to put a hand on the map for a breach or a pentagram for a ritual?


Agreed with everything you say.

It took me well over as week to get my first 300 splinters by running infused and delirium maps.

Bonus points: Instanced crashed on wave 3 and totally wiped the map - portals gone and all that. Yeah I could easily buy the Simulacurim but that's not the point...


At 197 splinters currentyly.

Also worth mentioning is that while waystones infused with delirium are just tedious as hell to run. They look terrible because of permanent ground effect fog on the entire map that further obscures any ground effects and many of the smaller mobs.

My build is absolutely OP and I still have to approach those maps with far more caution due to risk of stunlock from hard to see mobs or ground effects that cannot be seen. Expeditions on those maps with those runecasters are just...I can't even.


Then there are the delirium bosses that spawn - what is even their point? They die at the same speed as map trash rares and drop basically nothing - maybe a splinter or two.

Finally, as far as I can tell, splinters do not appear to be modified by IIQ or if they are the drop rate is so incredibly rare to be unnoticeable.

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