Yeah... still hate the 1 portal shit
Not much else to say lol
Die once in a map = - lose the time spent farming to get the map - lose exp - lose the nodes on the atlas - lose the loot on the map (sometimes you die when something good drops) - lose the mats you may have used on the map - and lose the map itself The only feeling one gets when they die in a map, is irritation. Because 99% of the time when you die in a map, it's because of some bullshit reason. ex: you're doing a ritual on a trash map where it forces you to get trapped in a tiny room where the tornado from the ritual gets to deal constant damage, and the white mobs are stunning you etc etc. Or you just get one shot from 5 white mobs with spears who just so happen to all attack at the exact same time. Last bumped on Jan 21, 2025, 12:56:28 AM
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Or you get 1 shot from off screen by an arrow that has not effects on it so you cant see it, u just die. Bye bye XP.
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I keep suggesting this but everyone hates it, Lol.
I think tier 1 - 5 maps should be 3 portals, 5% xp on death, 1 random league mechanic lost. 6 - 10 should be 2 portals, 10% xp, half league mechanics. 10+ is what we have now. |
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5% would be acceptable. 10% is a bit too much at later levels when 10% can take hours to get.
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