Yeah... still hate the 1 portal shit

Not much else to say lol
Die once in a map =
- lose the time spent farming to get the map
- lose exp
- lose the nodes on the atlas
- lose the loot on the map (sometimes you die when something good drops)
- lose the mats you may have used on the map
- and lose the map itself

The only feeling one gets when they die in a map, is irritation. Because 99% of the time when you die in a map, it's because of some bullshit reason.

ex: you're doing a ritual on a trash map where it forces you to get trapped in a tiny room where the tornado from the ritual gets to deal constant damage, and the white mobs are stunning you etc etc.

Or you just get one shot from 5 white mobs with spears who just so happen to all attack at the exact same time.

Last bumped on Jan 21, 2025, 12:56:28 AM
Or you get 1 shot from off screen by an arrow that has not effects on it so you cant see it, u just die. Bye bye XP.
I keep suggesting this but everyone hates it, Lol.

I think tier 1 - 5 maps should be 3 portals, 5% xp on death, 1 random league mechanic lost.

6 - 10 should be 2 portals, 10% xp, half league mechanics.

10+ is what we have now.
5% would be acceptable. 10% is a bit too much at later levels when 10% can take hours to get.

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