The Solution: How to Solve the EXP Loss Issue for All Player Types

Players Type 1
Some players are losing their whole play session's progress to experience loss and want that mechanic removed because of how they feel. Before they could further explore their build, or end game systems more, the game disincentivized them from playing by turning their decision to play, into a net negative for their night. Their characters, accounts, and moods would have all been better if they had chosen not to play poe2.

Players Type 2
Some players are overcoming that same experience penalty. They want it to stay because they feel like it keeps them engaged. They are proud of their gaming accomplishment, too. They should be.

Solution
Firstly, substantially reduce experience gains starting at level 90, and increase this reduction up until finally tapering it closer to level 97. So, it gets much more difficult to level, much sooner, and becomes fairly slow but consistent from levels 97-100.

Secondly, dramatically reduce the experience loss penalty for characters under level 97, hyperbolically INCREASING exp loss once the player reaches 97+.

Results of Change
Players will all hit a point where, while they are not heavily being punished by exp loss, they cannot practically continue to gain experience in normal T16 content. So, they will naturally explore breaches, or multiple player Maps, in an attempt to gain levels and won't be punished by indulging in those curiosities. This engagement in end game systems will aid the player to better their builds by rewarding them with more experience for killing monsters faster. They are given a challenge, directed towards the solution, and are rewarded for exploring the game. To the players type 1, this will feel like they are discovering a faster killing build in the pursuit of experience gains instead of feeling like the game is changing playstyles, halting progress, and forcing build changes all without warning. With this solution the game goes from feeling bad and punishing to feeling good and rewarding. Experience loss will be present throughout still, but it will not carry heavy consequences until the player has created a build good enough, to kill swarms quickly enough, to reach level 97. In the end at 97+, the players reach an experience loss toll SO LARGE it mimics the one shot mechanics of the campaign bosses and makes Mighty Silverfist look like Curious George. Now, the experience loss is MORE brutal, but also in alignment with how the campaign teaches the player how to play the game. It is also a metaphorical "final boss" of levels 1-100.

PS. GGG, I work 2 jobs 7 days a week, hire me and I'll troubleshoot POE2 for decades with you <3
Last edited by finalhatdeed#0459 on Jan 20, 2025, 8:26:54 PM
Last bumped on Jan 21, 2025, 5:38:58 PM

Wow -- now you want 3 jobs, Dawg?


Trade is EZ mode. ;) | Path of Trading ;) | "TLDR: -1 Devs ohhh" (Lol.) | "I've played a lot of videogames. It's my primary recreational activity. Best games ever: Elden Ring and Diablo 4." ~Elon Musk, 2023 | "Dawg", "IQ 48" ¯\_(ツ)_/¯ | [Removed by Support]
"
chobo999#2010 wrote:

Wow -- now you want 3 jobs, Dawg?


I can't stop there; I'll get a Red Bull sponsorship for Extreme general labor, and apply to review mattresses so I can work while I rest!
MWAH HAHAH HAH AAHA HA H AH AH HA HAA H HAHAHA *COUGH* . . . ha
Last edited by finalhatdeed#0459 on Jan 20, 2025, 9:48:40 PM
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