Game Mode: HC SSF
Hours on Record: 483
Character: 72 Chronomancer (dead, River Hag), 55 Chronomancer (dead, River Hag)
This topic has likely been raised before, but the near-instant drown mechanic has made me hesitant to continue playing, as I exclusively play HC SSF.
First Death: At level 55, I died to a River Hag. I had no idea what the water globe mechanic did, even though I was 20 levels over-leveled (returning to kill the Lava Boss). The encounter came as a nasty surprise.
Second Death: At level 72, while mapping T4, I was killed by what I assume was an offscreen Hag near water at the edge of the map. I couldn’t see anything, just noticed my screen flash. I instantly used Roll and Time Freeze, but it made no difference—I was dead in an isntant.
I understand that avoiding the Hag’s mechanic is relatively straightforward under normal circumstances, but eventually, situations arise—like offscreen Hags or odd map layouts—that feel fundamentally unfair.
As a hardcore player, I heavily invest in defenses. A mechanic that bypasses all defenses and kills almost instantly feels counter to the spirit of hardcore mode.
Despite being hyper-vigilant after my first death to a Hag, dying again in such a way drained my enthusiasm to continue. I strongly urge you to consider changing this mechanic. Avoiding entire areas of the game because of one mechanic isn’t enjoyable. I wouldn’t mind if it dealt significant damage, but an instant drown mechanic is incredibly frustrating.
For now, I’ll be stepping away from the game until this is addressed.
I’ve always appreciated how GGG understands what hardcore, SSF, and Ruthless modes are all about—the gritty struggle where difficulty feels steep, but always fair. This mechanic, however, seems to deviate from that philosophy and feels cheap.
Last bumped on Jan 27, 2025, 3:09:52 PM
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Posted byRagestorm26#0930on Jan 17, 2025, 5:00:35 PM
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Legit problem.
If there was a charm of 'holding breath' to counter it I would never unequip it.
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Posted byZee#5446on Jan 17, 2025, 5:04:38 PM
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"
Game Mode: HC SSF
Hours on Record: 483
Character: 72 Chronomancer (dead, River Hag), 55 Chronomancer (dead, River Hag)
This topic has likely been raised before, but the near-instant drown mechanic has made me hesitant to continue playing, as I exclusively play HC SSF.
First Death: At level 55, I died to a River Hag. I had no idea what the water globe mechanic did, even though I was 20 levels over-leveled (returning to kill the Lava Boss). The encounter came as a nasty surprise.
Second Death: At level 72, while mapping T4, I was killed by what I assume was an offscreen Hag near water at the edge of the map. I couldn’t see anything, just noticed my screen flash. I instantly used Roll and Time Freeze, but it made no difference—I was dead in an isntant.
I understand that avoiding the Hag’s mechanic is relatively straightforward under normal circumstances, but eventually, situations arise—like offscreen Hags or odd map layouts—that feel fundamentally unfair.
As a hardcore player, I heavily invest in defenses. A mechanic that bypasses all defenses and kills almost instantly feels counter to the spirit of hardcore mode.
Despite being hyper-vigilant after my first death to a Hag, dying again in such a way drained my enthusiasm to continue. I strongly urge you to consider changing this mechanic. Avoiding entire areas of the game because of one mechanic isn’t enjoyable. I wouldn’t mind if it dealt significant damage, but an instant drown mechanic is incredibly frustrating.
For now, I’ll be stepping away from the game until this is addressed.
I’ve always appreciated how GGG understands what hardcore, SSF, and Ruthless modes are all about—the gritty struggle where difficulty feels steep, but always fair. This mechanic, however, seems to deviate from that philosophy and feels cheap.
yup this just happened to me at lv 92.8.. I thought I was unkillable cuz I never dropped below 80% shield in maps. Then laid down and did some easy t10ish maps cuz I was tired, and a random instant death on a hideout I was giving someone for free, i was in bubble for about .2 seconds, mob was hasted or was a graphic glitch or something, I will never know.. I legit killed all the pinacle bosses, then died to helping someone get hideout LOOL..
Last edited by RamenL#4657 on Jan 27, 2025, 3:28:16 PM
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Posted byRamenL#4657on Jan 27, 2025, 2:47:44 AM
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Let me know when you encounter a River Hag with Temporal bubble & Shroudwalker, proper pinnacle boss right there. No counterplay beside flinch logout
- Anime steps behinds you and whispers sweet death poem for you to instantly die.
Melting Snowflakes Since 1987
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Posted byQna#0480on Jan 27, 2025, 7:46:13 AM
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yup this just happened to me at lv 92.8.. I thought I was unkillable cuz I never dropped below 80% shield in maps. Then laid down and did some easy t13 maps cuz I was tired, and a random instant death woke me.. I legit killed all the pinacle bosses, then died to this..
Usually I would say "Skill issue".
(To joke and tilt you a bit)
But this river hag gig is so dumb... So dumb man...
It is not even funny. Like 3 years old are responsible to balance stuff. So dumb man... Plain stupidity...
I totally share your point of view, yours and the other guys.
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Any mechanic that can cause death with no damage does not belong in an ARPG. Especially one that has as much visual clutter as POE2 has.
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Posted bydavieboy1228#6473on Jan 27, 2025, 8:33:30 AM
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"
Game Mode: HC SSF
Hours on Record: 483
Character: 72 Chronomancer (dead, River Hag), 55 Chronomancer (dead, River Hag)
This topic has likely been raised before, but the near-instant drown mechanic has made me hesitant to continue playing, as I exclusively play HC SSF.
First Death: At level 55, I died to a River Hag. I had no idea what the water globe mechanic did, even though I was 20 levels over-leveled (returning to kill the Lava Boss). The encounter came as a nasty surprise.
Second Death: At level 72, while mapping T4, I was killed by what I assume was an offscreen Hag near water at the edge of the map. I couldn’t see anything, just noticed my screen flash. I instantly used Roll and Time Freeze, but it made no difference—I was dead in an isntant.
I understand that avoiding the Hag’s mechanic is relatively straightforward under normal circumstances, but eventually, situations arise—like offscreen Hags or odd map layouts—that feel fundamentally unfair.
As a hardcore player, I heavily invest in defenses. A mechanic that bypasses all defenses and kills almost instantly feels counter to the spirit of hardcore mode.
Despite being hyper-vigilant after my first death to a Hag, dying again in such a way drained my enthusiasm to continue. I strongly urge you to consider changing this mechanic. Avoiding entire areas of the game because of one mechanic isn’t enjoyable. I wouldn’t mind if it dealt significant damage, but an instant drown mechanic is incredibly frustrating.
For now, I’ll be stepping away from the game until this is addressed.
I’ve always appreciated how GGG understands what hardcore, SSF, and Ruthless modes are all about—the gritty struggle where difficulty feels steep, but always fair. This mechanic, however, seems to deviate from that philosophy and feels cheap.
yeah I'm worried whether they will fix it or not by game full release, it's super anti fun and im excited to play hc again in full release and beat new bosses in hc since I beat all the ones now including pinnacle
Last edited by RamenL#4657 on Jan 27, 2025, 3:28:49 PM
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Posted byRamenL#4657on Jan 27, 2025, 3:09:52 PM
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