SuperCharged Slam for Warrior was NERFED IN POE 1 and POE 2, WARRIOR Broken , AGAIN

What A MONUMENTAL BLUNDER. POE never had a Viable Warrior Build and now you did the same thing here. Whoever your Warrior Coder is needs to be FiRed. And the one who supported the NERF or the justification, needs to be FIRED too.

You should have been able to think outside the box to fix this blunder.

Cant believe the same staff reasoning for the nerf is also here in POE2.
Brewskie
Last edited by BrewskiesBrew#0748 on Jan 16, 2025, 5:46:58 PM
Last bumped on Jan 16, 2025, 5:45:39 PM
trying to figure out what the title means. This skill doesn't exist in POE1.

No idea why they nerfed super charged slam, its not like anyones using it much though I'd guess someone has a YT vid where they get it to do something super dumb or something.

Usually inexplicable nerfs (that aren't clearly responding to some OP shit) are cases where something broken happened that is not widespread "meta" yet.

Could also be something as simple as a value that was supposed to be X but was accidentally Y and I could see AOE values easily falling into this realm. But who knows.

Anyway the games hardly back up, test it out and tell us why the nerf was bad, I'm curious myself if this skill has any kind of use case not tried it at all.
Pandering to players who don't want consequences for their mistakes is a perfect description of what went fundamentally wrong with D3 and 4.
If they wanted mindless mobile game time waster gameplay they sure did make some perplexing choices and marketing statements for 6 fucking years.
Last edited by alhazred70#2994 on Jan 16, 2025, 4:23:11 PM
sorry, this is a reference to what happened in poe1 with the warrior classes and their nerfs. It's understandable if you've not evolved the lack of neglect over the years in poe 1 for the warrior.

These Draconian nerfs are what caused the class to be disregarded and only played by serious niche players, the rest of the field left the class to the ashes.
Brewskie
Totems got effected, they dont cast shock any more, and if they do, they are slow, and unresponsive and let mobs get thru the dps if you place 4 totems in a def pattern.

see. one nerf effects another.
Brewskie
The only change for totems i thought was that astral projection works on it now.

Yes melee has taken a lot of abuse and neglect over the years. People still play it despite the power differences because its just the objectively right archetype.
That being said, I have played a lot of marauder and there are a lot of viable builds, they're just not anywhere near the power of top builds unless they have projectiles.

Your testosterone goes down if you aren't playing bottom left, its just basic science.
Last edited by Lonnie455Rich#2087 on Jan 16, 2025, 5:05:57 PM
nah the code change on the slam range, affected the range of totems and they cast slow now and don't fire off, seems zombies are acting up too.

that one range tweak, cascaded other skills.

and that's how it starts, in the vod review, they said armor would be changed, instead they nerfed a slam did not mention the waterfall of reports rolls in.

I would think that if you change one value in code, a debugger of the sorts would be run to see what lines changed, and before accepting the new value, review each line of change before being allowed to go public.

I assumed wrong, so instead I just post a poe 1 vs poe 2 comparison, like it's not a new thing here, this happens all the time, and of all builds, the build that im playing, now broke, was nerfed.

So, this is where I vent.
Brewskie
Last edited by BrewskiesBrew#0748 on Jan 16, 2025, 5:46:22 PM

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