Herald of Ice + Herald of Thunder combo meta endgame

As the title suggests, the GENERIC combo of Herald of Ice + Herald of Thunder obliterating screens of enemies instantly is the current endgame goal for many builds, and there aren't many alternatives.

Do you think this will change or be nerfed in the future? Should it be? Or should it stay as it is while other builds are improved? If so, wouldn’t PoE2 risk becoming another PoE1 with excessive power creep?
Last edited by Zinfé#3237 on Jan 16, 2025, 2:48:24 PM
Last bumped on Jan 16, 2025, 4:06:54 PM
I'm using it but honestly I'm not seeing this amazing clear

I don't think it's necessarily an issue in and of itself but don't have any experience other than my own to back that up
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I'm using it but honestly I'm not seeing this amazing clear

I don't think it's necessarily an issue in and of itself but don't have any experience other than my own to back that up


Don't want to promote any content of any person in particular, neither I saw this video before, just typed "Herald of ice endgame poe2" or whatever and this popped:

https://www.youtube.com/shorts/iJGRc3zgDTA

Is the kind of stupid thing I was talking about.. everything that can proc Herald of Ice with good gear makes this... and no skill currently can clean screens of mobs as fast as this. Maybe spark (the other busted build)?? Don't know tbh.
I use it and it's feels cool. It's not that OP clear, like back in the days in PoE1 with explode chests. But it's looks good and sounds good.
It gives a clear speed bonus, and area of effect to skills without area of effect: honestly this is what saves melee right now (for me). And i mean Monk melee - warrior is beyond hope now. Without heralds you should hit every single mob. I would not do that. And in endgame you would just die very fast. And you should clear a map for 20 minutes or more.
If they nerf it, without giving something to balace it, im sure i will forget melee.

Just to compare the speed, i ran a nightmare dungeon in D4 with my spiritborn dash build. Jesus. Just the movement speed of the character in D4... afer PoE2 first it was hard to follow my character - without dashing around, just the speed of the run.
I think it's the other end of the spectrum. :D
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I use it and it's feels cool. It's not that OP clear, like back in the days in PoE1 with explode chests. But it's looks good and sounds good.
It gives a clear speed bonus, and area of effect to skills without area of effect: honestly this is what saves melee right now (for me). And i mean Monk melee - warrior is beyond hope now. Without heralds you should hit every single mob. I would not do that. And in endgame you would just die very fast. And you should clear a map for 20 minutes or more.
If they nerf it, without giving something to balace it, im sure i will forget melee.

Just to compare the speed, i ran a nightmare dungeon in D4 with my spiritborn dash build. Jesus. Just the movement speed of the character in D4... afer PoE2 first it was hard to follow my character - without dashing around, just the speed of the run.
I think it's the other end of the spectrum. :D


Of course that it feels good compared to playing without it. And that's precisely the problem I want to talk about.

I play Mercenary with Galvanic Shards and it's basically the same. You hit something, and then everything explodes with Herald of Ice + Thunder + Herald of Fire

Ranger is the same, hit an arrow, everything explodes with Herald of Ice + Thunder

Monk hit something, everything explodes with Herald of Ice + Thunder

What I want to present is that the whole skillsets are being overshadowed by generic Heralds because they are way better than basically 95% of the custom class skills, which in my opinion is not good.

There are other Spirit skills out there, but again, generic Heralds are too good to miss. And you need no more than them.
Last edited by Zinfé#3237 on Jan 16, 2025, 3:18:55 PM
I think to a degree that's due to lack of better options

Wait for a few more skills and spirits to show up before casting it out?

* Ok you mean specifically the chaining. Idk about that as I say I don't see it myself there's probably a specific gear strategy that allows it
Last edited by Strangehill#1736 on Jan 16, 2025, 3:23:22 PM
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I think to a degree that's due to lack of better options

Wait for a few more skills and spirits to show up before casting it out?


Yes, totally agree with you, just edited my post to point that out as well.

But they wanted to keep PoE2 D2 like, and if they are going to add new skills that are on par with Heralds this will be the same powercreep as PoE1.

Right now I see a lot of class skills implemented that are clearly in a D2 way:
Slow attacks, slow channels, slow projectiles. But then there are the Heralds, which are PoE1 style -> Blast the screen in 0.1.

So.. I don't understand the way. Is this game more slow oriented? or are 90% of implemented skills already outdated and need a rework to match the speed of the other 10% and Heralds.

I know they are trying to balance skills with low damage to be better but again, can't see how are they going to make the D2 style they want with the state of Heralds right now.
I think based on the monsters they're throwing at us that zoom is going to be the way
I don’t think it should be nerfed. GGG should make viable alternatives that are as fun and effective, but knowing them it will be nerfed.

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