Endgame expansion by diffrenciating towers and citidals
There is no thrilling moments in between entering map fase and entering citidal fase.
Finding citidals can still be hard if there is boss fights in between finding citidals and entering your atlas. Example through towers. we can change the way towers work and add extra functions in 3 ways. 1) Tower points --> Completing a tower gives points and adds a boss fight into the tower (for example shaper/elder guardiands which the user can scale on completing). (Completing and scaling gives better rewards such as +2 unique belts) 2) Towers are random recistance and create a boss fight on the end for its own recistance this forces players to cap their res to do a sertain bossfight can be scaled with boss points so players need to find a way to overcap their res. 2.1) Fire 2.2) Cold 2.3) Lightning 2.4) Chaos ---> The hardest fight since chaos is harder to cap in combination with the base reses 3) Open your towers with maps that contain harder map mods for example to spawn unique bosses that interact with the map mods. 3.1)Burning ground 3.2)Chilled Ground 3.3)Shocked Ground 3.4)Desecratede Ground 3.5)Temporial chains 3.6)Enfeeble 3.7)Elemental weakness 3.8)Monster Refelect damage 3.9)Monster life 10)Monster damage 4) Expand citidals with more ailments 4.1) Stone <> Corruption 4.2) Iron <> Bleed 4.3) Copper <> Poison 4.4) Petrified <> Petrify --> Change a player into stone temporary movement disabled / less a damage output 4.5) Withered <> Wither --> alot of weird chaos machanics 4.6) Confused <> Memmory's of poe1 Shaper beams/Shaper balls sirues blast explosions all the weird stuff combined with all the new stuff Last edited by Kaasiejj#9096 on Jan 13, 2025, 9:04:19 AM Last bumped on Jan 13, 2025, 8:59:27 AM
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