Adding a Reduce attack speed on the Unique Mace

Hi GGG,

I think you mistake what people are yelling about the Warrior: attacks are too slow, there is too many "reduce attack speed" in the passive tree nodes.

There is no need to add more way to slow the warrior.

Please stop.

Last bumped on Jan 13, 2025, 9:05:13 AM
"
Hi GGG,

I think you mistake what people are yelling about the Warrior: attacks are too slow, there is too many "reduce attack speed" in the passive tree nodes.

There is no need to add more way to slow the warrior.

Please stop.



But both Jonathan and Mark are playing Mace-wielding Warriors and are deep in maps
You are correct.

Then again, that mace is terrible either way since it deals way too little damage. It's unusable even in late Act1. And considering that most maces at that point aren't really any faster, and the added attacktime of most maceskill makes the base attackspeed of the weapon fairly irrelevant (in the early- to midgame), this change really doesn't do anything. That mace is still shit.
Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!

IGN: Trapsdrubel
As Azdrubel correcly noted, some slams have a fixed attack time in addition to the regular one. Earthquake is not among them, but you can't spam it anyway. So that's not as bad as people say.

"
Azdrubel#6242 wrote:
... this change really doesn't do anything. That mace is still shit.
Keep in mind this mace is a purely leveling weapon, and it's average hit damage will be buffed from 13,5 to 23 (70%).
"
MonaHuna#6449 wrote:
Keep in mind this mace is a purely leveling weapon, and it's average hit damage will be buffed from 13,5 to 23 (70%).


Wait... Byndon-something is a onehanded weapon, right? Then that damage is actually alright for the level, and "shit" was probably a bit exaggerated.
Hold on to yer shite load o´ bloody barnacles on me arse-cockles, me hearty!

IGN: Trapsdrubel

Report Forum Post

Report Account:

Report Type

Additional Info