Dear GGG. Fix your EA balancing betwen classes, and rebalance the uesless ones.
While We have Elon-Monks running around electrocuting,stun,freeze lock bosses. and all thier insane skills that does tons of dmg to bosses and clear swarms.
going futher with more expensive builds like +1000 attributes. +10000000000% dmg, and attack speed and aoe, and also the most tanky class in the game, easy high evasion, with average armor, and es. high hp, and mana before health, because of the attributes. and some of the best aura herald. "GGG" yet not done, but also keep adding better insane staffs for this class. Ranger with some insane bossing dmg. bleed, crit, poison, ele. easy 100% crit chance. with +1000crit dmg. evasion dodging 95% of most evaded attacks. and people are mad about they get oneshotted while having 2k life+es on skills that cant be evaded. Sorc. unplayable character if not running spam arc. or other +50divs builds. litterly unplayable. fire dmg. worse worse of all. as useless as chaos build right now. cold, only comet skill has good dps. most sorc skills has cd. which are stupid for swarms/rifts without temporalis. all the nodes are useless, expect for lightning nodes that actually change something, but yet again "arc"...crit is also just impossible for sorc to get 100% unless spending +100 divine. picking all crit nodes from sorc, and almost max out crit on items. the spell skills still around 80-90% crit. with little 300-400 crit dmg. imagine putting nodes on cold or fire passive skill tree, and seeing the skill added 700dps increase.. wow.. wow, meanwhile we have Elon-monks with 500k dps skills. am I wrong? I mean whats the reason +90% of all sorc are stormweavers? chronomancer.. also have a few cool skills. but useless and doesnt make a big change. Witch. Minions.. waste of time. and sure boring endgame. If not doing infernal witch... you made a unplayable character. Warrior... no words. Last bumped on Apr 6, 2025, 5:01:17 PM
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dont worry they will nerf every viable build into the ground while leaving all the unplayable ones just the way they are soon enough ...
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" You right poe2 0.2 the future predicted. the game is actually sad now. I dont think they understood what the players wanted exactly. and still they have not fixed the white mobs issues. stun lock and hits harder than bosses randomly. great devs.. working on poe1 for over 15years and cant even make poe2 right |
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I knew this was a d4esc complaint even before you said rifts.
Would it make you happier if they just added items that gave 40000% more damage? Yes, there are some stronger builds than others, but literally any build can work unless you purposely try to play something worse. |
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Do you even play the game, or just some random that played like 100 hours and think he knows everything? trying to protect the game, even everyone litterly complaining about it same me. Im not saying we need 40000% buff. what I am saying actually is the devs dont know how to make a balance game thats fun. the game offers so much, but yet 95% of the stuff they offer sucks unplayable. we all have to join the meta.
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" I have played poe1 since talisman, and have currently 270 hours in poe2. The issue with people like you is that it seems you are wanting and expecting a close of poe1, where you zoom around 1 shotting everything. That is clearly not the game they are making. If its not for you, that's fine, but literally no one cares if the game "isn't for you". My gaming experience won't change in the slightest because of what you want the game to be. |
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" You are sadly wrong here, my lvl 96 (500 divine+) arc sorceress had her damage nerfed to 1/5th, (i fully understand) ES reduced by 1/2 (cool thats fine) but then had her mana cost increased from 1.2k to 3.6k mana cost PER cast. Do you know how insane that is? I can fully understand the damage nerf because even as a non meta pic as arc i felt the damage was a bit too high at end game. They completely made sorceress unplayable and this is with a full endgame geared character, i can't touch yellow t15 maps on her any more. There is no balance and the build variety is completely scuffed. |
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They didn't make sorc unplayable. They made archmage builds unplayable (i don't really even want to use that word, as there are still ways to mitigate the mana cost). To be completely honest though, given that it's still EA, I actually have no problems with them doing that. I feel they would have been better served by simply removing archmage from the game in 0.2. People will typically play whatever is strongest, and if everyone is playing archmage, nothing else is getting properly tested.
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