Crossbows - Still an issue with roll/player action.
I started leveling a Gemling (because Witchhunter is so unviable currently in endgame) and there is still an issue with performing an action (reloading, picking up an item etc.) after dodge rolling. This has been reported multiple times before by other users. It is more noticeable at lower levels since there aren't buffs to reload times etc. - but it is still there. Players literally need to spam shoot/reload/whatever, and even then the delay is longer than the reload times stated on crossbows (e.g. reload time says 1.2s, actual time is more 2-3s).
Not exaggerating, as when I was playing my lvl 89 WH it was also present - just wouldn't perform any action until just mashing buttons. I'm not sure if it affects any other classes/isn't just isolated to PS5, just sharing my experience. Note that on High Velocity rounds, the crossbow will also make a "jamming" sound, like it's trying to reload. This, again, has also been reported by multiple other users. Some acknowledgement that this issue is known would be great, thanks. Last edited by Junki3JJC#5645 on Jan 9, 2025, 7:23:40 PM Last bumped on Jan 10, 2025, 1:22:19 AM
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I've uploaded a clip here: https://youtu.be/YwcZJJ_U80g
If you watch from around 0:30 onwards and watch the R2 input, you'll notice there is a good few seconds delay. Last edited by Junki3JJC#5645 on Jan 9, 2025, 7:42:39 PM
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Captured an even better video in Act 2. Note this is after I have now gotten the passive nodes up to and including Instant Reload - so effectively supposed to be a 60% improvement over the 1.2s noted on the crossbow itself.
https://youtu.be/ctp8bwk5qCA I understand it is early access, however it's beyond a joke how many times this needs to be reported to be actioned, or even acknowledged. Please, finally, acknowledge this major issue for this class. Last edited by Junki3JJC#5645 on Jan 10, 2025, 1:27:41 AM
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